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description | Rare's signature fighting game, featuring heavy use of pre-rendered 3D graphics, a unique match format, a special multi-sequence combo system, and C-C-C-COMBO BREAKER |
jyanncorp |
developer | Rare |
thevoice |
front_sha1 | d5527585b474b6113e938dda52e64e214166ad32 2100x1505 |
jyanncorp |
game_name | Killer Instinct |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | snes |
[Importer] |
players | 1 - 2 (2) |
thevoice |
publish | 1 |
FrodeSolheim |
publisher | Nintendo |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | jyanncorp | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1995 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | decdc5b006ef9a37e5929b1b94d506d2349533cf 2100x1534 |
jyanncorp |
__link_name | killer-instinct |
FrodeSolheim |
__long_description | Killer Instinct is a 2D fighting game developed by Rareware and released by Nintendo (in conjunction with Midway) for arcades on October 28, 1994.
The first dedicated arcade game released by Nintendo since the Nintendo Vs. series, Killer Instinct is known for its unique automated multi-sequence combo system (with a method to escape out of the combo), single-round multi-lifebar system, and pre-rendered 3D graphics for character sprites, backgrounds (with a unique "camera pan" effect), and cutscenes.
Set sometime in the near-future, the story revolves around a powerful mega-corporation known as Ultratech, who organizes a special tournament (known as Killer Instinct) to test the strength of their experimental prototypes among other combatants (who each have a special motivation to participate).
The game was planned to be developed with Nintendo's Ultra 64 technology (alongside Cruis'n USA), but was instead run on special 64-bit proprietary hardware by Midway and Rare (which also ran the game's 1996 sequel, Killer Instinct 2). The attract mode for the game also advertised that the game would be released for the Ultra 64 in 1995, which later turned out to be false due to the system's delay.
Throughout 1995, Killer Instinct was ported to the Super Nintendo Entertainment System and Game Boy. The SNES version is known for its black-colored cartridge, 2D parallax scrolling (with Mode 7 technology for the ground), new game modes, and pack-in soundtrack CD known as "Killer Cuts". The Game Boy version is known for its Super Game Boy support, including multiplayer on the same console. |
jyanncorp |
file_list | [{"name": "Killer Instinct (USA) (Rev 1).sfc", "sha1": "d31ae8e41c743c9ad8b6d43bbbbe660151f052df", "size": 4194304}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | dcfb8772-973b-4f11-b371-af650bcfe636 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA, Rev 1 |
[Importer] |
x_name | Killer Instinct, SFC, USA, Rev 1, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Killer Instinct (USA).sfc", "sha1": "ee9e2e95d6e99eb1b0e2060a1210a489e88dcc13", "size": 4194304}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | dcfb8772-973b-4f11-b371-af650bcfe636 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA |
[Importer] |
x_name | Killer Instinct, SFC, USA, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Killer Instinct (Europe).sfc", "sha1": "ba0b5147c6c87c9a7471a1d7be2579f4644898ea", "size": 4194304}] |
[Importer] |
front_sha1 | f12a6bd3f28efc0856f0c34848fe0bad3d064f50 2100x1486 d5527585b474b6113e938dda52e64e214166ad32 2100x1505 |
jyanncorp |
languages | en |
thevoice |
parent_uuid | dcfb8772-973b-4f11-b371-af650bcfe636 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | SFC, Europe |
[Importer] |
x_name | Killer Instinct, SFC, Europe, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__back_sha1 | 6cc69c21ce58893ff10444a50b92244f8bb1cde5 2100x1486 |
jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
disable | Beta |
[Importer] |
file_list | [{"name": "Killer Instinct (USA) (Beta).sfc", "sha1": "8028ef197b84f1722192a26779a265639facf970", "size": 4194304}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | dcfb8772-973b-4f11-b371-af650bcfe636 |
[Importer] |
platform | snes snes |
[Importer] |
publish | 0 1 |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA, Beta |
[Importer] |
x_name | Killer Instinct, SFC, USA, Beta, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__disable | 1 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):