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Galaxy Wars Super Nintendo

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        e6d5b469-42ca-46d1-a436-4f7d568c5cf0

        Galaxy Wars

        description
        A 1979 Arcade shoot 'em up in which the player guides missiles towards alien invaders, avoiding their projectiles and random asteroids along the way. Saw a Super Famicom revamp in 1995.
        jyanncorp
        developer
        Universal
        thevoice
        front_sha1 jyanncorp
        game_name
        Galaxy Wars
        [Importer]
        giantbomb_url jyanncorp
        mobygames_url FrodeSolheim
        platform
        snes
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Imagineer
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1995
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        galaxy-wars
        FrodeSolheim
        __long_description
        Galaxy Wars is a vertically-oriented Arcade game first released in 1979 by Universal Co. for the Japanese market. It is loosely inspired by Taito's Space Invaders - Taito would produce the cabinets for Galaxy Wars. The goal of the game is to guide a missile directly upwards where the alien invaders are scrolling horizontally. The player must avoid the floating asteroids between them and the alien ships, as well as evade the alien's laser projectiles. If the missile collides with an alien ship, both are destroyed and the remaining aliens all move slightly faster. If the player's missile is destroyed before reaching the aliens, they lose a life. Sixteen years after its initial launch, Galaxy Wars was adapted for the Super Famicom by C-Lab and Imagineer. Like previous adaptations of 70s/80s Arcade games for 16-bit consoles, it contains variants of the game's "classic" look - one with color and the other without - and at least one graphically-enhanced mode. The color mode simulates the colored cellophane strips placed across the monitors of the original cabinets: the graphics will change color depending on their vertical position. The enhanced mode, or Neo Mode, revamps the graphics to a 16-bit level of quality and adds backgrounds but otherwise plays the same.
        jyanncorp
        31b8bd00-d8da-51ed-8f83-82b0b9ad2912

        SFC, Japan

        file_list
        [{"name": "Galaxy Wars (Japan) (En).sfc", "sha1": "1e74ab222270aa3c88be3a36be17bbce27a1bb1e", "size": 262144}]
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        e6d5b469-42ca-46d1-a436-4f7d568c5cf0
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Galaxy Wars, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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