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A 1979 Arcade shoot 'em up in which the player guides missiles towards alien invaders, avoiding their projectiles and random asteroids along the way. Saw a Super Famicom revamp in 1995.
Galaxy Wars is a vertically-oriented Arcade game first released in 1979 by Universal Co. for the Japanese market. It is loosely inspired by Taito's Space Invaders - Taito would produce the cabinets for Galaxy Wars.
The goal of the game is to guide a missile directly upwards where the alien invaders are scrolling horizontally. The player must avoid the floating asteroids between them and the alien ships, as well as evade the alien's laser projectiles. If the missile collides with an alien ship, both are destroyed and the remaining aliens all move slightly faster. If the player's missile is destroyed before reaching the aliens, they lose a life.
Sixteen years after its initial launch, Galaxy Wars was adapted for the Super Famicom by C-Lab and Imagineer. Like previous adaptations of 70s/80s Arcade games for 16-bit consoles, it contains variants of the game's "classic" look - one with color and the other without - and at least one graphically-enhanced mode. The color mode simulates the colored cellophane strips placed across the monitors of the original cabinets: the graphics will change color depending on their vertical position. The enhanced mode, or Neo Mode, revamps the graphics to a 16-bit level of quality and adds backgrounds but otherwise plays the same.