Navigation:

Chrono Trigger Super Nintendo

front image

Click on an image to upload and/or replace an image.

__back image
banner image

Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

title image
screen1 image
screen2 image
screen3 image
screen4 image
screen5 image
backdrop_sha1 FrodeSolheim
description
Take control of the lovable but silent protagonist Crono in this time-spanning collaborative effort from Squaresoft's "Dream Team." Chrono Trigger follows the exploits of Crono as he and his friends attempt to save the world from a planet-devouring alien creature.
jyanncorp
developer
Square
FrodeSolheim
front_sha1 jyanncorp
game_name
Chrono Trigger
[Importer]
giantbomb_url jyanncorp
longplay_url thevoice
mobygames_url FrodeSolheim
platform
snes
[Importer]
players
1
FrodeSolheim
publish
1
FrodeSolheim
publisher
Square
FrodeSolheim
screen1_sha1 FrodeSolheim
screen2_sha1 FrodeSolheim
screen3_sha1 thevoice
screen4_sha1 thevoice
screen5_sha1 thevoice
tags thevoice
thumb_sha1 FrodeSolheim
title_sha1 FrodeSolheim
wikipedia_url thevoice
year
1995
FrodeSolheim
_type
1
[Janitor]
__back_sha1 jyanncorp
__link_name
chrono-trigger
FrodeSolheim
__long_description
A young man named Crono is about to enjoy a carefree day: he plans to go to the Millennial Fair, where his friend Lucca intends to demonstrate her newest scientific invention: a teleporter. Upon his arrival Crono meets a young girl named Marle, who volunteers to be the first to test Lucca's new device. However, Marle's pendant affects the teleporter's mechanism in a mysterious way, and as a result she is teleported four hundred years into the past. Crono and Lucca quickly recreate the time portal and follow Marle. They find out that her unexpected appearance has created some confusion, and proceed to fix the error, which in turn leads to unforeseen consequences, eventually compelling the heroes to travel to different time periods and change the history of the world. Chrono Trigger is a Japanese-style role-playing game in which the player takes control of a party consisting of up to seven characters, developing the combat skills of its members and managing their equipment. There are no random encounters in the game: all the enemies are either visibly walking on the field maps and can be avoided by the player, or are waiting to ambush the party. No enemy encounters occur when the player navigates characters over the world map. The game utilizes the ATB (active time battle) combat system from Final Fantasy games as one of the combat style selections offered to the player in the beginning. The other selectable battle mechanic pauses combat whenever the player accesses the menu, effectively removing the real-time element and rendering the battles fully turn-based. As the characters grow in power, their parameters increase, and they learn new "techs" - special powerful attacks and maneuvers which cost them magic points to use in battle. Techs may target a specific formation of enemies (e.g. a line) and can be used tactically depending on the enemies' positioning in combat. Characters may execute techs individually or perform double or triple techs, where each character contributes a tech which is combined with one or two others to unleash a powerful attack. Once player-controlled characters acquire the ability to travel freely between time periods, the game's plot develops in a non-linear fashion. From that point on the player may opt to face the game's final adversary in combat and complete the story, or perform other plot-related quests. Depending on the moment of the story when the player decides to proceed to the final battle, the game may be concluded with thirteen different endings. The New Game+ option allows the player to start the game anew after having previously completed it, carrying over levels, techs, and equipment of the characters. The PlayStation version features an anime-style introduction movie and cutscenes, a "movie theater" mode which allows the player to re-watch these movies and listen to the game's songs, as well as an unlockable bestiary, dungeon maps, and art gallery. The Nintendo DS version retains these changes and adds two new dungeons and a new possible ending that foreshadows the events of Chrono Cross.
jyanncorp
file_list
[{"name": "Chrono Trigger (USA).sfc", "sha1": "de5822f4f2f7a55acb8926d4c0eaa63d5d989312", "size": 4194304}]
[Importer]
languages
en
FrodeSolheim
parent_uuid
1dc613db-db00-4d5c-9428-116b280ab574
[Importer]
platform
snes snes
[Importer]
tag_nointro
2021-05-17
[Importer]
variant_name
SFC, USA
[Importer]
x_name
Chrono Trigger, SFC, USA, No-Intro
[Importer]
_type
2
[Janitor]
front image
__back image
title image
banner image
screen1 image
screen2 image
screen3 image
screen4 image
screen5 image
file_list
[{"name": "Chrono Trigger (Japan).sfc", "sha1": "a82f0fba9bb111ffd0a878853a4563917d9b67bb", "size": 4194304}]
[Importer]
front_sha1 jyanncorp
languages
ja
FrodeSolheim
parent_uuid
1dc613db-db00-4d5c-9428-116b280ab574
[Importer]
platform
snes snes
[Importer]
tag_nointro
2021-05-17
[Importer]
title_sha1 thevoice
variant_name
SFC, Japan
[Importer]
x_name
Chrono Trigger, SFC, Japan, No-Intro
[Importer]
_type
2
[Janitor]
__back_sha1 jyanncorp
front image
__back image
title image
banner image
screen1 image
screen2 image
screen3 image
screen4 image
screen5 image
disable
Sample
[Importer]
file_list
[{"name": "Chrono Trigger (Japan) (Sample).sfc", "sha1": "6dea64bcbbe2e6f396270a8c992850f82ec12e38", "size": 4194304}]
[Importer]
languages
ja
thevoice
parent_uuid
1dc613db-db00-4d5c-9428-116b280ab574
[Importer]
platform
snes snes
[Importer]
publish
0 1
FrodeSolheim
tag_nointro
2021-05-17
[Importer]
variant_name
SFC, Japan, Sample
[Importer]
x_name
Chrono Trigger, SFC, Japan, Sample, No-Intro
[Importer]
_status
-42
FrodeSolheim
_type
2
[Janitor]
front image
__back image
title image
banner image
screen1 image
screen2 image
screen3 image
screen4 image
screen5 image