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Take possession of your enemy's body in this early Atlus scrolling shooter with an enemy-capture mechanic.
BlaZeon is a side-scrolling shooter, developed by A.I and published by Atlus in 1992, first in Japanese arcades and then for the Super Famicom and Super Nintendo that same year in Japan and other regions. There are many references to Mobile Suit Gundam: Char's Counterattack in early parts of the game.
The game begins with the player's ship flying alone through a starfield; the player begins with a basic ship that can fire a vulcan straight ahead, and can fire enemy-capture missiles. Rows of basic enemies will then fly in from the right. Around level 4, the levels switch from outer space to interior bio-mechanical themed stages. Enemy Capture
The game does not make it clear which enemies can and cannot be captured, but most of the capturable enemies are anime styled mecha. Some enemies take multiple hits from the capture missiles before they can be taken over, and others just blow up. The only real way to find out if an enemy can be captured is to pelt them with capture missiles until they turn blue or explode.
Each capture-able craft has its own basic and special attacks. Sometimes the special attacks are limited, sometimes they're unlimited, and sometimes they just change the craft's attack mode. As captured enemies take damage, their weapons degrade. If the player damages an enemy before capturing it, they will inherit that damage. Char's Counterattack
BlaZeon pulls several mecha designs straight from the 1988 movie Mobile Suit Gundam: Char's Counterattack, including the Nu Gundam, the Geara Doga, and a giant Sazabi torso with the head of the Alpha Azieru. There's also a macross-style mecha, and a mech that could conceivably be a Hobby Hizack.