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The Lion King Nintendo

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description
The 1994 Disney film The Lion King received a unique adaptation on Nintendo 8-bit systems. While based on the 16-bit version, it adapts only a few of that game's levels directly, while others are completely new or just based on the general concept.
jyanncorp
developer
Dark Technologies
thevoice
front_sha1 jyanncorp
game_name
The Lion King
FrodeSolheim
giantbomb_url jyanncorp
longplay_url thevoice
mobygames_url thevoice
platform
nes
[Importer]
players
1
thevoice
publish
1
FrodeSolheim
publisher
Virgin
thevoice
screen1_sha1 thevoice
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sort_key
lion king
FrodeSolheim
tags jyanncorp
title_sha1 thevoice
wikipedia_url thevoice
year
1995
thevoice
_type
1
[Janitor]
__back_sha1 jyanncorp
__link_name
the-lion-king
FrodeSolheim
__long_description
Players control the young lion Simba through nine levels (the NES version includes only the first six), most of which are side-scrolling platform affairs. At the beginning of the game, where Simba is a cub, he can jump and roar. Roaring stuns some enemies, jumping on top of them defeats them. Cub Simba can also roll along the ground, which allows him to destroy some barriers. Starting in level seven (i.e. not in the NES version), Simba has grown into an adult and gains the ability to scratch enemies with his paws to defeat them, but loses the rolling ability. Enemies to be destroyed or avoided include lizards, porcupines (which must be stunned to turn them over because they can't be jumped on), bugs, and spiders. The film's hyena lackeys also appear and are tougher to destroy than most other enemies. The final boss in the game is of course Simba's uncle Scar. Powerups to be picked up are bug icons that partially or fully restore health, one-ups, and lion icons that create a savepoint in the level. There is some variation from the standard platforming: the film's stampede scene is recreated in a level where Simba is seen from the top and runs automatically to the right. He must be moved up and down to avoid being trampled by water buffaloes. Another level is seen in the standard platforming view, but consists of a number of interconnected rooms in which hyenas wait for Simba. He must defeat them before the entrance to the next room opens up. Picking up a special bug icon found in some of the levels activates the mini-game "Bug Patrol". In this game, the player controls Pumbaa who must catch bugs thrown from the top of the screen, avoiding big spiders. Catching enough bugs lets life and continue icons drop.
jyanncorp
file_list
[{"name": "Lion King, The (Europe).nes", "sha1": "c550af552779c712f94bfc776899fd76a64b3ca5", "size": 262144}]
[Importer]
front_sha1 jyanncorp
ines_header
4e45531a100070000000000000000000
[Importer]
languages
en
thevoice
nes_model
pal
[Importer]
parent_uuid
8250c9b2-0b0c-447c-8e65-4ac7ffaeee3f
[Importer]
platform
nes nes
[Importer]
publish
1 (inherited)
[Importer]
tag_nointro
2021-05-08
[Importer]
variant_name
NES, Europe
[Importer]
x_name
Lion King, The, NES, Europe, No-Intro
[Importer]
_type
2
[Importer]
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