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The Lion King Nintendo

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        8250c9b2-0b0c-447c-8e65-4ac7ffaeee3f

        The Lion King

        description
        The 1994 Disney film The Lion King received a unique adaptation on Nintendo 8-bit systems. While based on the 16-bit version, it adapts only a few of that game's levels directly, while others are completely new or just based on the general concept.
        jyanncorp
        developer
        Dark Technologies
        thevoice
        front_sha1 jyanncorp
        game_name
        The Lion King
        FrodeSolheim
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Virgin
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        sort_key
        lion king
        FrodeSolheim
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1995
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        the-lion-king
        FrodeSolheim
        __long_description
        Players control the young lion Simba through nine levels (the NES version includes only the first six), most of which are side-scrolling platform affairs. At the beginning of the game, where Simba is a cub, he can jump and roar. Roaring stuns some enemies, jumping on top of them defeats them. Cub Simba can also roll along the ground, which allows him to destroy some barriers. Starting in level seven (i.e. not in the NES version), Simba has grown into an adult and gains the ability to scratch enemies with his paws to defeat them, but loses the rolling ability. Enemies to be destroyed or avoided include lizards, porcupines (which must be stunned to turn them over because they can't be jumped on), bugs, and spiders. The film's hyena lackeys also appear and are tougher to destroy than most other enemies. The final boss in the game is of course Simba's uncle Scar. Powerups to be picked up are bug icons that partially or fully restore health, one-ups, and lion icons that create a savepoint in the level. There is some variation from the standard platforming: the film's stampede scene is recreated in a level where Simba is seen from the top and runs automatically to the right. He must be moved up and down to avoid being trampled by water buffaloes. Another level is seen in the standard platforming view, but consists of a number of interconnected rooms in which hyenas wait for Simba. He must defeat them before the entrance to the next room opens up. Picking up a special bug icon found in some of the levels activates the mini-game "Bug Patrol". In this game, the player controls Pumbaa who must catch bugs thrown from the top of the screen, avoiding big spiders. Catching enough bugs lets life and continue icons drop.
        jyanncorp
        180a0ecd-3ee0-5e1d-9277-655ab378e930

        NES, Europe

        file_list
        [{"name": "Lion King, The (Europe).nes", "sha1": "c550af552779c712f94bfc776899fd76a64b3ca5", "size": 262144}]
        [Importer]
        front_sha1 jyanncorp
        ines_header
        4e45531a100070000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        pal
        [Importer]
        parent_uuid
        8250c9b2-0b0c-447c-8e65-4ac7ffaeee3f
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Europe
        [Importer]
        x_name
        Lion King, The, NES, Europe, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 jyanncorp

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