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Super Turrican Nintendo

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        e7c8e70b-39f9-4a3c-b664-60b890b090a3

        Super Turrican

        description
        The first Super Turrican was developed for the NES by series creator Manfred Trenz alone. It is based roughly on the levels of the first two Turrican games, which had not been previously released on the NES, combining them into one game. The game was never released outside Europe.
        jyanncorp
        developer
        Rainbow Arts
        thevoice
        front_sha1 jyanncorp
        game_name
        Super Turrican
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Imagineer
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1993
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        super-turrican
        FrodeSolheim
        __long_description
        Like other entries in the series, Super Turrican for the NES is a side-scrolling platformer in which players explore large levels filled with enemies items and secret areas. Three different, upgradable weapons are available: multiple (spreadshot), laser and rebound. Holding down the fire button activates a rotatable laser that is useful for discovering hidden power-up capsules. Despite carrying the same name as one of its big brothers, Super Turrican for the NES is based on Turrican and Turrican II. While some levels are very similar to those found in Turrican I and II (with only slight changes of layout and enemy types), others are entirely new. Apart from different/new level design, there are other notable changes: Holding down the fire button let's Turrican run, there is no time limit to levels anymore, energy wheel usage is limitless and the shield isn't time based anymore, but can sustain a certain number of hits.
        jyanncorp
        9d4dfcf6-2a6d-5072-99bb-525892b7446c

        NES, Europe

        file_list
        [{"name": "Super Turrican (Europe).nes", "sha1": "33487d9a013f81f434323960203e564434f8d2f8", "size": 262144}]
        [Importer]
        ines_header
        4e45531a081040000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        pal
        [Importer]
        parent_uuid
        e7c8e70b-39f9-4a3c-b664-60b890b090a3
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Europe
        [Importer]
        x_name
        Super Turrican, NES, Europe, No-Intro
        [Importer]
        _type
        2
        [Importer]

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