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3-D WorldRunner Nintendo

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description
This Acclaim published NES game was the first Square game to reach North America. The game was developed by both Hironobu Sakaguchi and Nobuo Uematsu.
jyanncorp
developer
Square
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front_sha1 jyanncorp
game_name
3-D WorldRunner
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longplay_url thevoice
mobygames_url thevoice
platform
nes
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players
1
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publish
1
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publisher
Acclaim
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screen1_sha1 thevoice
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search_terms
3d world runner worldrunner
FrodeSolheim
tags jyanncorp
title_sha1 thevoice
wikipedia_url thevoice
year
1987
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_type
1
[Janitor]
__back_sha1 jyanncorp
__link_name
3-d-worldrunner
FrodeSolheim
__long_description
3-D WorldRunner is a 1987 third-person, action-shooter-platformer, developed by Square. The player assumes the role of Worldrunner, also known as Jack, and must save several planets from strange alien creatures, led by the villian Grax. The game consists of 8 worlds, each divided into separate quadrants. The player must navigate through the level and defeat the endboss before a timer at the bottom of the screen runs out. Worldrunner is not controlled directly by the player, but his movement speed is changed by use of the directional pad. He can also jump and fire missiles, which must be obtained by the player. It was notable for being one of the first pseudo-3D platformers. One of the game's most unique features was the "3-D mode", which was also featured in Square's Rad Racer for the NES. The Japanese Famicom version utilized the Famicom 3D System, which used LCD shutter glasses to produce a true stereoscopic 3D effect. In the North American NES version, however, when the 3-D mode was activated, the graphics became anaglyph images; when viewed through the supplied red and cyan filtered anaglyph glasses, a Stereoscopic 3-D effect was achieved. This has made finding a complete version of the game quite difficult for collectors, as the 3-D glasses included are often missing. This same technology was later used by Square in both JJ, the sequel to 3-D Worldrunner, and Rad Racer. The game was designed by Hironobu Sakaguchi and programmed by Nasir Gebelli, with chiptune music composed by Nobuo Uematsu. This same team would go on to develop Final Fantasy for Square later that same year.
jyanncorp
file_list
[{"name": "3-D WorldRunner (USA).nes", "sha1": "ce70e57475f4058ac5a05dfed92163d42f0b8b96", "size": 131072}]
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ines_header
4e45531a080021000000000000000000
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languages
en
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nes_model
ntsc
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parent_uuid
aac14877-e284-44c8-bd79-e92ffb29f88a
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platform
nes nes
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publish
1 (inherited)
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tag_nointro
2021-05-08
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variant_name
NES, USA
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x_name
3-D WorldRunner, NES, USA, No-Intro
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_type
2
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