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3-D WorldRunner Nintendo

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        aac14877-e284-44c8-bd79-e92ffb29f88a

        3-D WorldRunner

        description
        This Acclaim published NES game was the first Square game to reach North America. The game was developed by both Hironobu Sakaguchi and Nobuo Uematsu.
        jyanncorp
        developer
        Square
        thevoice
        front_sha1 jyanncorp
        game_name
        3-D WorldRunner
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Acclaim
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        search_terms
        3d world runner worldrunner
        FrodeSolheim
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1987
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        3-d-worldrunner
        FrodeSolheim
        __long_description
        3-D WorldRunner is a 1987 third-person, action-shooter-platformer, developed by Square. The player assumes the role of Worldrunner, also known as Jack, and must save several planets from strange alien creatures, led by the villian Grax. The game consists of 8 worlds, each divided into separate quadrants. The player must navigate through the level and defeat the endboss before a timer at the bottom of the screen runs out. Worldrunner is not controlled directly by the player, but his movement speed is changed by use of the directional pad. He can also jump and fire missiles, which must be obtained by the player. It was notable for being one of the first pseudo-3D platformers. One of the game's most unique features was the "3-D mode", which was also featured in Square's Rad Racer for the NES. The Japanese Famicom version utilized the Famicom 3D System, which used LCD shutter glasses to produce a true stereoscopic 3D effect. In the North American NES version, however, when the 3-D mode was activated, the graphics became anaglyph images; when viewed through the supplied red and cyan filtered anaglyph glasses, a Stereoscopic 3-D effect was achieved. This has made finding a complete version of the game quite difficult for collectors, as the 3-D glasses included are often missing. This same technology was later used by Square in both JJ, the sequel to 3-D Worldrunner, and Rad Racer. The game was designed by Hironobu Sakaguchi and programmed by Nasir Gebelli, with chiptune music composed by Nobuo Uematsu. This same team would go on to develop Final Fantasy for Square later that same year.
        jyanncorp
        fb35c819-7caf-5364-811f-91193fd8af6b

        NES, USA

        file_list
        [{"name": "3-D WorldRunner (USA).nes", "sha1": "ce70e57475f4058ac5a05dfed92163d42f0b8b96", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080021000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        aac14877-e284-44c8-bd79-e92ffb29f88a
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        3-D WorldRunner, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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