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Motor Massacre Amiga

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        fbb908b2-21d4-53ec-957d-9f1a0fa1172c

        Motor Massacre

        developer
        Gray Matter
        thevoice
        front_sha1 thevoice
        game_name
        Motor Massacre
        [Importer]
        game_name_alt
        Road Raider
        thevoice
        hol_url [Importer]
        lemon_url thevoice
        mobygames_url thevoice
        platform
        Amiga
        [Importer]
        players
        1
        thevoice
        publish
        1
        MatteAce
        publisher
        Gremlin
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        screen1_sha1 thevoice
        screen2_sha1 thevoice
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        tags [Janitor]
        title_sha1 thevoice
        year
        1988
        thevoice
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        [Janitor]
        __link_name
        motor-massacre
        FrodeSolheim
        __long_description
        It is the future, and a holocaust has swept over the world. Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU". First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore. In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena. The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground. After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.
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        [Importer]
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        ADF

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        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-03-04
        [Importer]
        __source
        Commodore Amiga - Games - SPS (TOSEC-v2015-06-27_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image