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description | CPCMaster | |
developer | David Leitch & Shaun McClure |
CPCMaster |
front_sha1 | cac9d55b239d465e92cc7c0c6010d836c1343552 2478x3263 |
CPCMaster |
game_name | NARC |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1-2 (2) |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Ocean Software Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1990 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | fd9bcc970b8da459c28af6c0e34f7475b8b54cc6 2434x3228 |
CPCMaster |
__long_description | >The arcade ation thriller with the BIG finish. Infiltrate the criminal
>underworld - your mission is to seek out and destroy the king pin of the
>MR BIG CORPORATION - if you get that far. You'll hve to outwit his
>enormous army of body guards, gangs of charisma-bypass patients in
>trench coats, the bullet brain with the build of a rhinoceros and the
>breath of a dung beetle, packs of vicious canine yappies, the psychotic
>clown with an evil sense of humour - you'll die, but not laughing! Then
>there's the gas guzzling cadilac jock - a cool specimen, elbow hanging
>on the door rail, a serious looking piece in his hand and ready to blow
>you away as he rolls down main street leaving you coughing lead. It's
>not all bad!... You've got a chopper to back you up, a mean, shiny
>street machine, some heavy metal hardware and some pretty neat moves.
>And what about the king pin... did i say he was Mr. Big? No. he's MR BIG!
> -- <cite>Game Box</cite>
***Narc*** is a 1988 arcade game designed by Eugene Jarvis for Williams
Electronics and programmed by George Petro. It was one of the first
ultra-violent video games and a frequent target of parental criticism
of the arcade game industry. The object is to arrest and kill drug
offenders, confiscate their money and drugs, and defeat "Mr. Big".
It was the first game in the newly restarted Williams Electronics
coin-op division, and features their notable use of digitized
graphics (later made famous in games such as Mortal Kombat).
In fact, the quality of the graphics in terms of number of colors
would not be surpassed until the game Mortal Kombat II
(released in 1993). The game features what in arcade terminology is
termed a medium resolution monitor – higher resolution than
televisions and normal arcade monitors, although often in a smaller
physical size. NARC was also the very first arcade game to utilize
the TI TMS34010, which is a 32-bit processor. The game was also
notable for the numerous voice samples used during and between
levels.
Narc was ported to the NES and several home computer systems in 1990.
Programmed by David Leitch at Sales Curve Interactive and published by
Ocean Software, the versions of the game for the ZX Spectrum and
Amstrad CPC computers generally received positive reviews,
including 9/10 from CRASH, 8/10 from Sinclair User and 72% from Your
Sinclair. Matt Bielby of Your Sinclair called it "one of the most
objectionable Speccy games I've seen in ages", and called it
"repetitive" and the plot "utter nonsense. "
Source:[Wikipedia](https://en.wikipedia.org/wiki/Narc_(video_game)) |
CPCMaster |
command | run"narc" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Narc (1990)(Ocean)[cr Genesis][t Genesis].dsk", "sha1": "4d321d5324575eb77549cae11506b037c8750245", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 4d321d5324575eb77549cae11506b037c8750245 |
[Importer] |
parent_uuid | f9342005-431d-41bc-9e5b-27140b67ed7d |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, cr Genesis, t Genesis |
[Importer] |
x_name | Narc (cpc, TOSEC, DSK, 1990, Ocean, cr Genesis, t Genesis) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-02-10 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
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