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developer | Irem |
thevoice |
front_sha1 | cf22e5060394437971ac45b4e3d86a17e8f25540 1415x1403 |
thevoice |
game_name | ImageFight II - Operation Deepstriker |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | tgcd |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Irem |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1992 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__back_sha1 | 255a3da14555fc200042df790bf75aa9d0ab57a6 1770x1388 |
thevoice |
__long_description | In the year 2048, the mother computer on the moon base was destroyed, the alien invasion stopped, and peace brought back to the Earth. However, three years later a space probe launched between Saturn and Uranus confirmed humanity's worst fears: a huge alien armada was moving from the deep space towards the Earth. Pilots controlling the newest fighter spacecraft, the OF-2, are humanity's last hope.
Operation Deepstriker is a vertically scrolling sci-fi shoot-em-up, and a sequel to Image Fight. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life. |
jyanncorp |
cue_sheets | [{"data": "FILE \"ImageFight II - Operation Deepstriker (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 16).bin\" BINARY\r\nTRACK 16 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 17).bin\" BINARY\r\nTRACK 17 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 18).bin\" BINARY\r\nTRACK 18 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 19).bin\" BINARY\r\nTRACK 19 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 20).bin\" BINARY\r\nTRACK 20 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 21).bin\" BINARY\r\nTRACK 21 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 22).bin\" BINARY\r\nTRACK 22 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 23).bin\" BINARY\r\nTRACK 23 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 24).bin\" BINARY\r\nTRACK 24 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"ImageFight II - Operation Deepstriker (Japan) (Track 25).bin\" BINARY\r\nTRACK 25 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "ImageFight II - Operation Deepstriker (Japan).cue"}] |
[Importer] |
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[Importer] |
languages | ja |
thevoice |
parent_uuid | a0439123-209b-4771-95da-535f2cd5552b |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | ImageFight II - Operation Deepstriker, CUE, Japan, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):