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developer | Millennium Interactive |
thevoice |
front_sha1 | thevoice | |
game_name | Silverload |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Vic Tokai |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1996 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
cue_sheets | [{"data": "FILE \"Silverload (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Silverload (USA) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Silverload (USA) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Silverload (USA) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Silverload (USA).cue"}] |
[Importer] |
file_list | [{"name": "Silverload (USA) (Track 1).bin", "sha1": "5812c3583ee8f907735fceb63fac00d3c09ca0b1", "size": 178984848}, {"name": "Silverload (USA) (Track 2).bin", "sha1": "3e26f238a8008cafcd468a60d3a31161aeb829d0", "size": 445061904}, {"name": "Silverload (USA) (Track 3).bin", "sha1": "5dd50e086bd2aa2bd76227cc1f716a18c43355db", "size": 5825904}, {"name": "Silverload (USA) (Track 4).bin", "sha1": "23990cefd94b8a4f40e0e3e4e0e67f49a9e63a6b", "size": 36270192}] |
[Importer] |
languages | [Importer] | |
parent_uuid | f180bbaf-8e92-4a1d-a86f-7c17e7f28388 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | Silverload, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):