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Darkman Commodore 64

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Darkman

developer
Twilight - David Box, Jason McGann, Noel Hines & Jonathan Dunn
CPCMaster
front_sha1 CPCMaster
game_name
Darkman
[Importer]
languages
en
CPCMaster
platform
c64
[Importer]
players
1
CPCMaster
publish
0
[Importer]
publisher
Ocean Software Ltd.
CPCMaster
wikipedia_url CPCMaster
year
1991
CPCMaster
_type
1
[Janitor]
__back_sha1 CPCMaster
__long_description
>Peyton Westlake was left for dead... DARKMAN now lives. Now you take on  >the role of Darkman - master the technology of his disguising system -  >enter the gang of mobster Robert G. Durant and conquer them from within.  >Live through all the high spots of the movie - the breathtaking  >helicopter flight sequence - the skyscraper shoot-out - dice with death  >as you are plunged, swinging into the heaving freeway traffic. DARKMAN  >lives... but not for long?! > -- <cite>Game Box</cite> ***Darkman*** was developed by Twilight and published by Ocean Software in 1991. It was released for the ZX Spectrum, NES, Amstrad CPC and Commodore 64. It was also ported to the Game Boy and Atari ST. The game's plot is loosely based on the film of the same name. In this side-scrolling platformer, the player controls Darkman, a superhero who can jump, kick and punch, as well as swing from a rope during action sequences between levels. In each level, Darkman disguises himself as the boss of the level, whom he must defeat before the time limit elapses. Tying into the plot of the film, Darkman wears masks of various gangsters who are responsible for his disfigurement, but his disguise dissolves after being exposed to sunlight for too long. The character changes into a different member of the evil gang in each level, taking on their attack moves as well as their face. In-between levels, Darkman must photograph his quarry before he can make a mask of them. These scenes involve moving the cursor to take a picture of the gangster. The better the photo accuracy, the more time Darkman is granted to complete the subsequent level. The final level is the most faithful to the film, and takes place on a skyscraper under construction. After the player defeats their mirror image five times and wipes out the mob cartel that scarred Darkman, the final boss is inexplicably a clone of Darkman himself. The Spectrum version was well received critically, with CRASH magazine awarding 82%, Your Sinclair gave 85% and Sinclair User 78%. Source:[Wikipedia](http://en.wikipedia.org/wiki/Darkman_(video_game))
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