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Space Harrier Commodore 64

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Publisher:Elite Systems Ltd.
Year:1986
Languages:English
Developer:Chris Butler, Rory & Mark Cooksey
Players:1
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Missing short game description

Our hero, a seasoned veteran of many spacewars is on the scene again.  This time to save the DRAGON land which is occupied by barbaric and evil  creatures and controlled by supernatural phenomena.

Elite/Sega proudly presents another in a long line of original game  concepts in "SPACE HARRIER", an action packed adventure that pits you  in mortal combat with aliens of another planet. — Instruction Booklet

Space Harrier is a third-person rail shooter game, released by  Sega in 1985. It was produced by Yu Suzuki, responsible for many popular  Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space  Harrier II (1988), and the spin-off Planet Harriers (2000).

Space Harrier was originally made for the arcades, and later saw ports  to many home game systems. Space Harrier's release on the Sega Master  System is notable, as there were two versions: one was just like the  arcade, while the other, entitled Space Harrier 3-D was actually a  sequel.

It was one of the first arcade games to use 16-bit graphics and Sega's  "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high  frame rates, with the ability to scale as many as 32,000 sprites and  fill a moving landscape with them, along with over 32,000 colours  displayed simultaneously on the screen. It also introduced a true  analog flight stick for movement, with the ability to register  movement in any direction as well as measure the degree of push,  which could move the player character at different speeds depending on  how far the stick is pushed in a certain direction. The game was  also an early example of a third-person shooter; it was influenced  by the earlier 1982 Sega game Buck Rogers: Planet of Zoom, and Space  Harrier in turn influenced later 3D shooters such as Nintendo's  Star Fox/Starwing in 1993.

Source:Wikipedia