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Exerion Nintendo

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      f38ccb01-c443-44db-b957-4bff47f5ea90

      Exerion

      description
      An early vertical shooter developed by TOSE and published by Jaleco in Japan. It was Jaleco's first release for the Famicom.
      jyanncorp
      developer
      Jaleco
      thevoice
      front_sha1 thevoice
      game_name
      Exerion
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1 - 2 (1)
      thevoice
      publish
      1
      thevoice
      publisher
      Jaleco
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1985
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 thevoice
      __long_description
      Exerion is a vertical-scrolling shooter, where the player's ship would shoot upwards to take out waves of enemies. Though most of the screen was a static black, on the bottom half of the screen the player could see the horizon of whichever planet they were on rushing towards them, including various geographical fixtures whizzing past in a manner similar to parallax scrolling. The game is an example of an early shoot-em-up: There are no power-ups, just waves of enemies. Players had a limited number of lives and had to start over once they ran out. Enemies, rather than departing the screen upon passing the player's ship, would home in towards them in order to collide with and destroy them: The player had to circle back around and maneuver underneath the enemies in order to shoot them down. Exerion had four versions: The original 1983 arcade version, its initial MSX home version of the following year, a Sega SG-1000 version and an eventual Famicom version in 1985. The Famicom version would also be rereleased on the Wii Shop's Virtual Console decades later. The arcade version, though the best looking, was also the hardest to play as the ship had a strong sense of inertia and momentum to it, making it sluggish to move and difficult to control. The home versions were better regarded.
      jyanncorp
      7ee719d0-2c54-5775-9fe3-c494aead6d93

      NES, Japan

      file_list
      [{"name": "Exerion (Japan) (En).nes", "sha1": "cc78791139cb5a7241a4458e0bd219d6b84814f8", "size": 24576}]
      [Importer]
      ines_header
      4e45531a010100000000000000000000
      [Importer]
      languages
      en
      [Importer]
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      f38ccb01-c443-44db-b957-4bff47f5ea90
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan
      [Importer]
      x_name
      Exerion, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      7abec33a-3f62-536d-87ad-0cb335c3bd9b

      NES, Japan, Prototype, Bad

      disable
      Prototype
      [Importer]
      file_list
      [{"name": "Exerion (Japan) (En) (Proto) [b].nes", "sha1": "6dfa722c71b5acb6ce0a7207e8ececc0fd7da396", "size": 65536}]
      [Importer]
      ines_header
      4e45531a020430000000000000000000
      [Importer]
      languages
      en
      [Importer]
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      f38ccb01-c443-44db-b957-4bff47f5ea90
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan, Prototype, Bad
      [Importer]
      x_name
      Exerion, NES, Japan, Prototype, Bad, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      __back image
      title image
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      screen1 image
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