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description | This is the prototype of the space shooter Apocalypse II from Psygnosis |
jyanncorp |
developer | Psygnosis |
jyanncorp |
disable | jyanncorp | |
front_sha1 | 6dbd8ddfa2c19ae3d4b827111366ec08cc0a3963 1499x1088 |
jyanncorp |
game_name | Apocalypse II |
[Importer] |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 - 4 (4) |
jyanncorp |
publish | 0 |
[Importer] |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1995 |
jyanncorp |
_type | 1 |
[Janitor] |
__long_description | This game is a shooter in the vein of Asteroids. You pilot a space ship that shoots laser shots at moons of varying sizes. Hitting the moons gains you points for each hit, and destroying them at various sizes gives you more points. Before each stage begins, there are various power ups that fall across the screen.
This game is probably complete (although the checksum is bad), and it was already licensed by Nintendo. The game was being made for Psygnosis, written by Simon Nicol, graphics by Herman Serrano, and music by Mike Clarke. It was to be released in April 1995 (though the copyright screen says 1994). The game is multitap compatible. |
jyanncorp |
disable | Prototype |
[Importer] |
file_list | [{"name": "Apocalypse II (Europe) (Proto).sfc", "sha1": "95640a8ecff7a5380c71fd2a4915f22341870769", "size": 1048576}] |
[Importer] |
languages | en |
jyanncorp |
parent_uuid | f38c32b2-ff7b-4aa4-bf2f-d4807895d2a9 |
[Importer] |
platform | snes snes |
[Importer] |
publish | 0 0 |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Europe, Prototype |
[Importer] |
x_name | Apocalypse II, SFC, Europe, Prototype, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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