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10th Frame Amstrad CPC

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Score: N/A
Publisher:U.S. Gold Ltd.
Year:1986
Languages:English
Developer:Paragon Programming Ltd (John Prince & Donald J. Campbell)
Players:1-8 (1 simultaneous)
Missing short game description
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Get out that shirt, put on your bowling shoes and get ready to roll with 10th FRAME! This simulation gives you the look of "real" bowling through outstanding graphics and a true perspective view. With multiple levels of play, realistic pin action and automatic scoring, 10th FRAME is a bowling experience the whole family can enjoy. — Cassette cover

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels - Kids, in which the ball always went straight, Amateur, and Professional.

The game was released on various home computers such as ZX Spectrum, Amstrad CPC, and Commodore 64. It was also released for the Atari ST and MSX. A Nintendo Entertainment System version was planned, but was eventually cancelled.

Source:Wikipedia