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TECH X / NesGlider Super Nintendo

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        efd359c1-b877-4e50-949f-2f6817e57068
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        (TECH) X / NesGlider

        description
        SNES Glider is a 3D tank driving/shooting tech demo for the Super Nintendo Entertainment System, similar to the released Game Boy video game X. It was designed during the development of the Super FX Chip, which needed a game for it.
        jyanncorp
        developer
        Argonaut Software
        jyanncorp
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        Prototype
        FrodeSolheim
        front_sha1 jyanncorp
        game_name
        (TECH) X / NesGlider
        jyanncorp
        game_name_alt
        StarFox Early Beta
        jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        0
        [Importer]
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        tag_unlicensed
        1
        [System]
        title_sha1 jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Argonaut Games managed to successfully design 3D models for the NES and the Gameboy, becoming the first developers to do so. This feat attracted the attention of Nintendo, who then signed a deal with Argonaut Games to acquire their services. What they had done to pique the interest of Nintendo. It is at this point that NesGlider comes in. Jez and Argonaut games had a working prototype of the game running on the NES console. NesGlider was merely a placeholder name and it came about due to the fact the game was similar to their StarGlider game and was being developed for the NES console. Argonaut Games also developed a prototype of the game for the new Nintendo hardware the SNES. The game did really look quite rough as can be seen in the gameplay demo that can be seen online (and leaked thanks to Hidden Palace, here’s a backup copy), it seemed very slow and the graphics were shaky. This was because the SNES console was not primarily built with 3D games in mind. NesGlider on the SNES looked like it was not as good as the previous StarGlider game which used quick movements and looked a lot smoother. This is why Jez told Nintendo “This is as good as it’s going to get unless they let us design some hardware to make the SNES better at 3D.” Nintendo whole-heartedly agreed with Jez and invested one million pounds for the new hardware to be developed. It was called the Super FX chip which was comically codenamed “MARIO” (Mathematical, Argonaut, Rotation & Input/Output) the chip would render 3D polygons that would assist the SNES in rendering 2D effects. The chip would actually be placed on the games cartridge and this allowed the SNES to finally utilize 3D graphics that may look archaic by today’s standards but were groundbreaking for a console at this time. Argonaut then gave the prototype NesGlider to Nintendo to allow them to work on it, this was a completely collaborative effort as developers from both companies worked on the game. Shigeru Miyamoto from Nintendo was made the producer for the game and he picked his own developers, artists and other people from Nintendo so that NesGlider could become a more “Nintendo” type game. This is where the prototype did a complete “Barrel Roll”, Miyamoto wanted to give NesGlider a more arcadey feel and wanted there to be more action. This is where the collaboration came in and Argonaut games gave Nintendo the idea that the player would be in a spaceship and fly to other planets instead of the way that the prototype played, which in gameplay seemed to be on Earth fighting tanks and walkers. Miyamoto also did not want the game to be considered boring and so decided that all the main characters would be animals and the reason that he chose a fox was that it was a prominent feature at a nearby shrine. NesGlider is not a cancelled game but is purely a super early prototype for the highly regarded StarFox. If it was not for Argonaut Games and Jez San this hugely popular franchise would have not come into existence. This kind of collaboration between Nintendo and Argonaut was the main reason for the success this title deserved and with a bit of give and take between developers and publishers amazing games can be created.
        jyanncorp
        34b98458-7ca6-541b-a072-de3df08dd8b4

        SFC, Japan, Demo, 1991-05-08, Unlicensed

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        Prototype (inherited)
        [Importer]
        file_list
        [{"name": "X (Japan) (Demo) (1991-05-08) (Unl).sfc", "sha1": "e2bea5718d6709b0cfde44f1f5e48f5702e992a6", "size": 112722}]
        [Importer]
        languages
        en
        jyanncorp
        parent_uuid
        efd359c1-b877-4e50-949f-2f6817e57068
        [Importer]
        platform
        snes snes
        [Importer]
        publish
        0 0
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan, Demo, 1991-05-08, Unlicensed
        [Importer]
        x_name
        X, SFC, Japan, Demo, 1991-05-08, Unlicensed, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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