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Mario no Super Picross Super Nintendo

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        ef3c4b69-3bbc-4816-965e-e4bdcf5d30d6

        Mario no Super Picross

        description
        Mario no Super Picross is the Super Famicom followup to the Game Boy puzzle game Mario's Picross.
        jyanncorp
        developer
        Ape / Jupiter Corp.
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Mario no Super Picross
        [Importer]
        game_name_alt
        Mario's Super Picross
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Nintendo
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        A sequel to Mario's Picross on the GameBoy, Mario's Super Picross features the same gameplay as its predecessor. The game is played slab of stone with a grid on it. Above of every column and next to every row are numbers that acts as clues as to where a filled square is located along that column or row. The point of the game is to find all the filled squares on the grid by using your hammer and chiseling out squares that you think are filled and marking those that aren't with X. There are two different sets of puzzles available but you start off with only one, Mario's Picross, and when you completed the first level, Wario will pop in and offer you his set of puzzles. The difference between the two is that Mario's Picross have to be completed within a certain time. Every time you chisel out the wrong square, it will deduct time. If time runs out before you can solve the puzzle, it's game over. Wario's Picross are timed to see how long it will take you to complete it, but will not run out. The catch here is that you will not be notified of a wrong square. Other features includes game-saves, hints and tutorials.
        jyanncorp
        3fb494bc-22f8-54ff-9425-c3d019bbf171

        SFC, Japan

        file_list
        [{"name": "Mario no Super Picross (Japan).sfc", "sha1": "c4200b9886b16c148b32d2c75d02f2a875d997cc", "size": 1048576}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        ef3c4b69-3bbc-4816-965e-e4bdcf5d30d6
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Mario no Super Picross, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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