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New Ghostbusters II Nintendo

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      ef0b0c72-4592-489c-8902-bdf6acc320a1

      New Ghostbusters II

      description
      New Ghostbusters II was a game for the NES and Game Boy developed by Hal that was only released in Europe.
      jyanncorp
      developer
      HAL
      thevoice
      front_sha1 jyanncorp
      game_name
      New Ghostbusters II
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      HAL
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      sort_key
      ghostbusters ii
      jyanncorp
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1990
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __long_description
      Not to be confused with the side scrolling Activision game released under the name Ghostbusters II, this version was actually made by HAL Laboratories and it was not released in America. It is very similar to the Game Boy version also released under the same name and uses a top-down perspective of the Ghostbusters and their spectral foes. This version of the game uses a much more distinct cartoon version of the characters with its art direction as opposed to the Activision version which tried to create more realistic sprites. The game's story is loosely based on the Ghostbusters II movie and as such the game does not try to explain what the events in the game were and why they were happening. The basic premise of the game is that the long-dead barbarian warlord Lord Vigo the Carpathian is trying to resurrect himself. He attempts to do this by stealing a human child through which he can be reborn. This baby is Oscar, the child of Dana Barrett, a person who the Ghostbusters are very close to and now it is up to them to stop him and save Dana's baby. At the start of the game the player is able to choose two members of the Ghostbusters team made up of Peter, Egon, Ray, Winston and for some odd reason their accountant Louis. The first character chosen is the primary character and the second character is the trapper. The player has direct control of the primary character and is used to fire a proton beam that momentarily stuns an enemy. The trapper character is utilized to trap the ghosts, thus dispatching of them entirely. The player does not have direct control over the trapper character other than letting them know when to set the trap. The trapper character moves by himself and is invincible. Progress through the game usually means walking around the different areas of a level and catching all the ghosts before entering a boss battle.
      jyanncorp
      3d5a35a2-4dff-5b75-816e-a1a517dc36e5

      NES, Europe

      file_list
      [{"name": "New Ghostbusters II (Europe).nes", "sha1": "93e02d55cc783454a4cf44457b71f55b8ee996e9", "size": 262144}]
      [Importer]
      ines_header
      4e45531a081010000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      pal
      [Importer]
      parent_uuid
      ef0b0c72-4592-489c-8902-bdf6acc320a1
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Europe
      [Importer]
      x_name
      New Ghostbusters II, NES, Europe, No-Intro
      [Importer]
      _type
      2
      [Importer]

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      ec66c834-cdf0-5541-b331-c7633e4ae345

      NES, Japan

      file_list
      [{"name": "New Ghostbusters II (Japan).nes", "sha1": "9d6c39d58ea5edbc38fc87a58702718d9feee46e", "size": 262144}]
      [Importer]
      front_sha1 jyanncorp
      ines_header
      4e45531a081010000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      ef0b0c72-4592-489c-8902-bdf6acc320a1
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      title_sha1 thevoice
      variant_name
      NES, Japan
      [Importer]
      x_name
      New Ghostbusters II, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]
      __back_sha1 thevoice

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      __back image
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      e4482cb7-662d-5a34-b5a1-644613a41f8d

      NES, USA, Prototype

      disable
      Prototype
      [Importer]
      file_list
      [{"name": "New Ghostbusters II (USA) (Proto).nes", "sha1": "66ff8b3cda49a8851d9db5d6f4bcc6915fc075db", "size": 262144}]
      [Importer]
      ines_header
      4e45531a081011000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      ntsc
      [Importer]
      parent_uuid
      ef0b0c72-4592-489c-8902-bdf6acc320a1
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, USA, Prototype
      [Importer]
      x_name
      New Ghostbusters II, NES, USA, Prototype, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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