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game_name | SimCity 2000 |
[Importer] |
platform | saturn |
[Importer] |
publish | 0 |
[Importer] |
_type | 1 |
[Importer] |
cue_sheets | [{"data": "FILE \"SimCity 2000 (Europe) (Track 1).bin\" BINARY\r\nTRACK 01 MODE1/2352\r\nINDEX 01 00:00:00\r\nFILE \"SimCity 2000 (Europe) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "SimCity 2000 (Europe).cue"}] |
[Importer] |
file_list | [{"name": "SimCity 2000 (Europe) (Track 1).bin", "sha1": "5ab387bb9bcc9f640188250f5af342e0d9e08faf", "size": 192506496}, {"name": "SimCity 2000 (Europe) (Track 2).bin", "sha1": "61336ca9ced01ca8c06e08a3c0e1c9342faf2bf5", "size": 33986400}] |
[Importer] |
parent_uuid | 2f8abedf-b34d-4c14-afff-44ebdffc4111 |
[Importer] |
platform | saturn saturn |
[Importer] |
tag_redump | 2021-05-18 |
[Importer] |
variant_name | CUE, Europe |
[Importer] |
x_name | SimCity 2000, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"SimCity 2000 (Japan) (Rev A) (Track 1).bin\" BINARY\r\nTRACK 01 MODE1/2352\r\nINDEX 01 00:00:00\r\nFILE \"SimCity 2000 (Japan) (Rev A) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "SimCity 2000 (Japan) (Rev A).cue"}] |
[Importer] |
file_list | [{"name": "SimCity 2000 (Japan) (Rev A) (Track 1).bin", "sha1": "50ad810c4c39dc54e634735e44fe7dc5b17a0060", "size": 195197184}, {"name": "SimCity 2000 (Japan) (Rev A) (Track 2).bin", "sha1": "61336ca9ced01ca8c06e08a3c0e1c9342faf2bf5", "size": 33986400}] |
[Importer] |
parent_uuid | 2f8abedf-b34d-4c14-afff-44ebdffc4111 |
[Importer] |
platform | saturn saturn |
[Importer] |
tag_redump | 2021-05-18 |
[Importer] |
variant_name | CUE, Japan, Rev A |
[Importer] |
x_name | SimCity 2000, CUE, Japan, Rev A, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"SimCity 2000 (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE1/2352\r\nINDEX 01 00:00:00\r\nFILE \"SimCity 2000 (USA) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "SimCity 2000 (USA).cue"}] |
[Importer] |
file_list | [{"name": "SimCity 2000 (USA) (Track 1).bin", "sha1": "3cb334c1c366eca9f4121101bc4d64d88a0ee467", "size": 191384592}, {"name": "SimCity 2000 (USA) (Track 2).bin", "sha1": "d052f636f496e43127d0e8ce060679912dd5eeae", "size": 33988752}] |
[Importer] |
parent_uuid | 2f8abedf-b34d-4c14-afff-44ebdffc4111 |
[Importer] |
platform | saturn saturn |
[Importer] |
tag_redump | 2021-05-18 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | SimCity 2000, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):