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description | The sequel to Hudson's 1992 mecha turn-based strategy game. |
jyanncorp |
developer | Kogado Software |
jyanncorp |
front_sha1 | 3c22fbed5a132e17130d984c21f8d7931d9ff5ee 1290x2400 |
jyanncorp |
game_name | Earth Light: Luna Strike |
jyanncorp |
giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
jyanncorp |
publish | 1 |
thevoice |
publisher | Hudson Soft |
jyanncorp |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
sort_key | earth light 2 |
jyanncorp |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1996 |
jyanncorp |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Earth Light: Luna Strike is a turn-based strategy game from Hudson and a sequel to Earth Light. Its story focuses on a war between the Earth Federation Army and the Unification Forces Army, with the player taking on the role of the latter.
Like its predecessor and the series's inspiration Nectaris, the game uses a grid system comprised of hexagons. The player can customize their active mechas before each battle, and can get debriefed before moving to that map to hear the victory conditions and other tactical data. The game uses a rough rock-scissors-paper system for unit strengths, with some characters working better in specific roles. |
jyanncorp |
file_list | [{"name": "Earth Light - Luna Strike (Japan).sfc", "sha1": "76bf3709a28fce0c7dbab00e4faa949ef23feab4", "size": 3145728}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | edfab987-db5e-47ac-9967-47ab2d035833 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan |
[Importer] |
x_name | Earth Light - Luna Strike, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):