Navigation:

Hook Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        ed868abc-56b1-4b7b-af92-aa75c9b74400

        Hook

        description
        Based on the movie of the same name, Sony Imagesoft produced this sidescroller for many different systems in the 8, 16, and 32 bit era.
        jyanncorp
        developer
        Painting by Numbers
        thevoice
        front_sha1 jyanncorp
        game_name
        Hook
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        thevoice
        publisher
        Sony Imagesoft
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags [Janitor]
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1992
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        In Hook, based on the 1991 film by Steven Spielberg, the player controls Peter Pan who is trying to rescue his children from Captain James Hook. This version differs from the version of the game by Ukiyotei. While also a platformer, the title by Painting by Numbers also includes flying levels as well as one-on-one fight scenes. From a map of Neverland, the next level to be played can be chosen via a compass-like pointer. Depending on which ones are tackled first, different paths through the game open up, but all levels must be completed before Hook can be confronted on his pirate ship. The locations include caves, forests, lagoons, towns and icy landscapes. Before each level, the fairy Tinker Bell will offer some advice on the goals and challenges to follow. The main goal in every stage is to collect a number of items, like cakes, cherries, coins or peaches, and sometimes a special item like a clock, a tooth and a musical horn. Only when all items have been picked up the level exit will open. Between Peter and the exit there will be various enemies, depending on the type of level: pirates, ghosts, dragons, monkeys, snowmen and many more. To defend himself, Peter can use a sword. Once he has picked up some thimbles, Tinker Bell will start following him, and by using up a thimble he can also send out the fairy to attack. Collecting marbles is also important, as these allow Peter to float along pixie dust, which allows him to reach areas otherwise out of bounds. Lost health is replenished by picking up food. Besides the standard platforming levels, there are also underwater areas. In these, Tinker Bell isn't available to help, and having to swim makes it more difficult to get around. Anvils conveniently placed around the area can be held on to to get deeper fast. The only way to refill the health bar is to swim to the surface for air. Different areas of Neverland are connected through flying levels. In these, Peter Pan is seen from behind. The Lost Boys send up marbles on balloons which he must pick up to stay afloat, but Hook's men will also send up balloons with dynamite which must be avoided, as must the occasional storm cloud. The first fight scene is against Rufio, who must be beaten to collect a magic sword. The final confrontation against Hook is another fight, but unlike Rufio, Hook doesn't play fair and sends out Smee to temporarily immobilize Peter using a ball and chain.
        jyanncorp
        78560630-03ff-5000-bf9a-8ab83ddb099f

        NES, USA

        file_list
        [{"name": "Hook (USA).nes", "sha1": "5a265d61a71a0737183f1e7d5f17e0bda6871e25", "size": 262144}]
        [Importer]
        ines_header
        4e45531a081010000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        ed868abc-56b1-4b7b-af92-aa75c9b74400
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Hook, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        75bb40f7-a0b9-5478-8a8d-51ed55614729

        NES, Europe

        file_list
        [{"name": "Hook (Europe).nes", "sha1": "eae5205928d3fa2afea0374b457d2bb91e414d99", "size": 262144}]
        [Importer]
        front_sha1 jyanncorp
        ines_header
        4e45531a081010000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        pal
        [Importer]
        parent_uuid
        ed868abc-56b1-4b7b-af92-aa75c9b74400
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Europe
        [Importer]
        x_name
        Hook, NES, Europe, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 jyanncorp

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        6bc0f8c0-537e-5b9a-bd5e-4f0c1b958a9f

        NES, Japan

        file_list
        [{"name": "Hook (Japan).nes", "sha1": "9bf95eeb404f103422e06214566c7d918ed4dc79", "size": 262144}]
        [Importer]
        front_sha1 jyanncorp
        ines_header
        4e45531a081010000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        ed868abc-56b1-4b7b-af92-aa75c9b74400
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        Hook, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image