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Cyber Doll Sega Saturn

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        -5
        Missing front cover
        -5
        Missing screenshot 1
        -4
        Missing screenshot 2
        -3
        Missing screenshot 3
        -2
        Missing screenshot 4
        -1
        Missing screenshot 5
        -5
        Missing title screen
        -2
        Missing # players info
        -1
        Some variants are missing language info
        -2
        Missing year
        -2
        Missing publisher
        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        ed1c9e63-96ca-4ede-8a97-9e87ca88830d
        MobyGames URL
        Year
        Publisher
        Developer
        Players

        Cyber Doll

        game_name
        Cyber Doll
        [Importer]
        platform
        saturn
        [Importer]
        publish
        0
        [Importer]
        _type
        1
        [Importer]
        d59638fa-7481-5efc-85e2-7c142adf4261
        Languages

        CUE, Japan

        cue_sheets
        [{"data": "CATALOG 0000000000000\r\nFILE \"Cyber Doll (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 MODE1/2352\r\nINDEX 01 00:00:00\r\nFILE \"Cyber Doll (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Cyber Doll (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Cyber Doll (Japan).cue"}]
        [Importer]
        file_list
        [{"name": "Cyber Doll (Japan) (Track 01).bin", "sha1": "b16da2f96e185a2f1fb45821e32d261d36f00064", "size": 136366608}, {"name": "Cyber Doll (Japan) (Track 02).bin", "sha1": "3ed7addcdfb85ac8afa14888ab1542a38b967567", "size": 9612624}, {"name": "Cyber Doll (Japan) (Track 03).bin", "sha1": "5c037676155fabaaaed39a1421d2f8fb2295b7f1", "size": 32596368}, {"name": "Cyber Doll (Japan) (Track 04).bin", "sha1": "45710c36e2a425c823c14bc66c55e6daa71b16be", "size": 30399600}, {"name": "Cyber Doll (Japan) (Track 05).bin", "sha1": "9d739c2dcce89aa272c67f2e44d51c1705cf5efb", "size": 28866096}, {"name": "Cyber Doll (Japan) (Track 06).bin", "sha1": "6165de0bc6f5e726349b2c1f5c6bc648a423d0dd", "size": 36869952}, {"name": "Cyber Doll (Japan) (Track 07).bin", "sha1": "a08eb6fc26f214d562163a97e42f87c0bd5a304e", "size": 34111056}, {"name": "Cyber Doll (Japan) (Track 08).bin", "sha1": "6ba03c33fdc3fe82dfefd51572136e2bf67f1cd9", "size": 34049904}, {"name": "Cyber Doll (Japan) (Track 09).bin", "sha1": "a83dc6f31f5c1068dd3b4e92d653fee27f308d5f", "size": 36575952}, {"name": "Cyber Doll (Japan) (Track 10).bin", "sha1": "2d0372d657f10d0f3a9f86b3db5f3e7665e310af", "size": 42564144}, {"name": "Cyber Doll (Japan) (Track 11).bin", "sha1": "fc4afa87bf2b812647ea57bb91db648fef002d89", "size": 27866496}]
        [Importer]
        parent_uuid
        ed1c9e63-96ca-4ede-8a97-9e87ca88830d
        [Importer]
        platform
        saturn saturn
        [Importer]
        tag_redump
        2021-05-18
        [Importer]
        variant_name
        CUE, Japan
        [Importer]
        x_name
        Cyber Doll, CUE, Japan, Redump
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
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        screen4 image
        screen5 image