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description | DSP-3 is an assistant chip, used in only one game for the Japanese Super Famicom, a turn-based strategy game titled SD Gundam GX. The chip assists with tasks like calculating the next AI move, Shannon–Fano bitstream decompression, and bitplane conversion of graphics. |
jyanncorp |
developer | Nintendo |
jyanncorp |
disable | Not a game |
FrodeSolheim |
front_sha1 | jyanncorp | |
game_name | (CHIP) DSP-3 |
jyanncorp |
platform | snes |
[Importer] |
publish | 0 |
[Importer] |
tags | jyanncorp | |
wikipedia_url | jyanncorp | |
_type | 1 |
[Importer] |
__long_description | This series of fixed-point digital signal processor chips allowed for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions. Four revisions of the chip exist, each physically identical but with different microcode. The DSP-1 version, including the later 1A die shrink and 1B bug fix revisions, was most often used; the DSP-2, DSP-3, and DSP-4 were used in only one title each. All of them are based on the NEC µPD77C25 CPU and clocked at 8Mhz. |
jyanncorp |
disable | Not a game (inherited) |
[Importer] |
file_list | [{"name": "DSP3 (Japan) (Enhancement Chip).bin", "sha1": "558da7cb3bd3876a6ca693661ffc6c110e948cf9", "size": 8192}] |
[Importer] |
parent_uuid | ec01c595-fb3e-4391-aa70-616dfbc30934 |
[Importer] |
platform | snes snes |
[Importer] |
publish | 0 0 |
[Janitor] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | BIN, Japan, Enhancement Chip |
[Importer] |
x_name | DSP3, BIN, Japan, Enhancement Chip, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):