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Little Master - Nijiiro no Maseki Super Nintendo

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        Little Master - Nijiiro no Maseki

        description
        Turn-based strategy RPG developed by Tokuma Shoten in 1995. It is the third and final game in the Little Master trilogy.
        jyanncorp
        developer
        Tokuma Shoten Publishing
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Little Master - Nijiiro no Maseki
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Tokuma Shoten Publishing
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Little Master: Nijiiro no Maseki ("Little Master: Jewels of the Rainbow") is a strategy RPG for the Super Famicom and the third game in the series. The first two games, Little Master Raikubaan no Densetsu and Little Master 2: Kaminari Hikari no Kishi, were exclusive to the Game Boy. Set two years after the events of Little Master 2, the heroes - swordsman Riim, minotaur brawler Mormor and healing mage Tamtam - rescue a goatman from a cave-in, which sets off another series of battles against old foes the Skull Bombers and other villains. The game is structurally similar to Intelligent Systems's Fire Emblem or Camelot's Shining Force series: players move characters around a grid, fighting enemies in range via cutaways that shows the two characters exchanging blows on a 2D plane. Players need to be wary of counterattacks from enemies and getting surrounded by enemy units on the tactical map, as both might lead to an allied character getting eliminated from battle. The player can also investigate houses on the battle map to potentially earn items and recruit new characters. The offers two difficulties: Normal and Advanced. The main difference is that experience gain is a lot slower on Advanced, forcing the player to consider how to spread around the finite amount of experience between their units. The game was not officially localized, but a few partial fan translations exist.
        jyanncorp
        __problem_screens
        thevoice
        f465b2e4-e411-54cf-b56d-4c1fddb4dcd4

        SFC, Japan

        file_list
        [{"name": "Little Master - Nijiiro no Maseki (Japan).sfc", "sha1": "75b76715d4a20371e0340dbeee3a51ff6a1dbad3", "size": 2097152}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        e6bc48ba-e2f9-4104-9c8b-ff9cc82e0f95
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Little Master - Nijiiro no Maseki, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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