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Ghosts 'N Goblins Amstrad CPC

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        e6b919b7-16ad-47ad-a729-2932fac176d7
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        Ghosts 'N Goblins

        developer
        Keith Burkhill & Nigel Alderton
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Ghosts 'N Goblins
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Elite Systems Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        year
        1986
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >Ghosts 'n' Goblins is the authentic home computer version of the >classic coin-operated arcade game from Capcom, authors of best sellers >including the world beating Commando and 1942. >Ghosts 'n' Goblins is the classic fighting fantasy story, heroic >knight to rescue beautiful maiden from clutches of demonic Overlord. >Featuring some stunning effects and graphics, this technically >excellent game is clearly another winner from the Elite/Capcom stable. > -- <cite>Instruction Booklet</cite> ***Ghosts 'n Goblins*** is a 1985 side-scrolling platform game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise. ***Gameplay*** Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armour that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world's second most difficult game ever made. The player can only be hit twice before losing a life (the first hit takes away Arthur's armour, and the player must continue on in his underwear until completing the level, or finding replacement armour). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life. After defeating the final boss, but only with the cross weapon (if the player does not have the cross weapon, they will be prompted that it is needed to defeat the boss and restart at the beginning of level 5 and must repeat round 5 and 6 again regardless if the weapon is obtained immediately or not) for the first time the player is informed that the battle was "a trap devised by Satan". The player must then replay the entire game on a higher difficulty level to reach the genuine final battle. The Commodore 64 version, released in 1986, is known for its music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version. It only features the Graveyard and Forest, The Ice Palace, The Floating Platforms and Firebridge and The Caves in that order. The player also starts the game with five lives. The demon that kidnapped the princess replaces Astaroth in the title screen. Additionally, the cyclops (or "Unicorn") is the boss of levels one to three and the dragon is the final boss. Ghosts 'n Goblins was also ported to the ZX Spectrum, Amstrad CPC, MSX, Atari ST, IBM PC compatibles. Source:[Wikipedia](http://en.wikipedia.org/wiki/Ghosts_%27n_Goblins)
        CPCMaster
        f3be32fc-1470-531c-bd96-77906e8c3790
        Languages

        DSK

        command
        run"goblins"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghost 'n Goblins (1986)(Elite Systems).dsk", "sha1": "5b8681a3991bf70ff5faf0f2838362c42f8e2511", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 5b8681a3991bf70ff5faf0f2838362c42f8e2511
        [Importer]
        parent_uuid
        e6b919b7-16ad-47ad-a729-2932fac176d7
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        CPCMaster
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK
        [Importer]
        x_name
        Ghost 'n Goblins (cpc, TOSEC, DSK, 1986, Elite Systems)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-06-12
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

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