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Breakthru Amstrad CPC

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Score: N/A
Publisher:U.S. Gold Ltd.
Year:1986
Languages:English
Developer:Paul Houbart, Simon Butler, Dawn Drake & Noel Hines
Players:1
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Missing short game description
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Your Mission - Retrieve PK430 your countries revolutionary fighter.... - 400 Miles behind enemy lines.... Possible enemy armaments - Flame throwers, helicopters, tanks, jeeps, landmines.... Your equipment - The world's most sophisticated armed vehicle.... Enemy stongholds - Prairies, cities, mountains, airfields, bridges.... Mission status - Vital.... Mission consequences - World peace.... Mission Objectives - You must.... BREAKTHRU — Cassette cover

BreakThru (ブレーク スルー Bureikusurū?) is a Data East vehicular combat arcade game that was later made available for the Nintendo Entertainment System. The goal is to drive a dune buggy to "breakthru" the enemy lines of five different areas. The five areas are "Mountain", "Bridge", "Prairie" (Although early advertising labeled it "Jungle"), "City", and "Recover the Aircraft".

Gameplay

Secret fighter plane PK430 has been stolen from your country, and it is up to you to get it back. You will drive a buggy equipped with a gun and "BreakThru" five different enemy strongholds. On your way you will encounter obstacles such as land mines, rocks, soldiers, jeeps, flamethrowers, tanks, trucks, armored vehicles, and helicopters.

Extra lives can be found, as well as a powerup that gives the player a temporary three-way cannon.

Upon completing the final level, after the ending sequence is shown, the player continues the game, but is prompted to select one of the levels to start at. The final win condition of this game is completing the final level a second time (no matter where he or she starts from). When this is accomplished, the game ends.

Source:Wikipedia