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Fireteam Rogue Super Nintendo

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        Missing publisher
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        e3c1fe1b-6580-4888-9d87-ec7dd4113477
        MobyGames URL
        Publisher

        Fireteam Rogue

        description
        Fireteam Rogue was a promising action-adventure game developed by Accolade, set for release sometime between 1994-1996. Issues with development led to its cancellation.
        jyanncorp
        developer
        Accolade
        jyanncorp
        disable
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Fireteam Rogue
        [Importer]
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        0
        [Importer]
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __info
        This game was never officially released for the SNES
        jyanncorp
        __long_description
        Fireteam Rogue is definitely a game that had promise. It had an intriguing plot, excellent character artwork and a promising gameplay system. The Shadowblade level in particular shows the scope of what the levels may have entailed. The shooter levels play quite well and compare favourably with many similarly styled shooters for the SNES. That being said, the two alpha ROM images available show a game that is not close to completion. Though I was told development may have extended all the way to 1996, the evidence seems to indicate that it was leading towards demise in early 1995. In particular, the statement in Gamepro in April 1995 and the fact that they were trying to find another company to publish the game show that its fate was decided by then. If the later alpha that I have is what was shown at the 1995 Winter CES (which I assume, considering the date on the prototype, and the included CES-style advertisement sheet), it would have had an underwhelming response. For instance, despite the impressive size and animation frames of the character sprites, the animation was not smooth, and led to unresponsive controls. The level designs are poor, and lack the key items to proceed through the stages. The graphics themselves don't look bad, though they have a limited palette. The promised linking of the levels into a single story was not finished in the game. The screenshots from the February 1995 issue of Gamepro show scenes that are not in the alphas, but they could very well be mockups. Why show a buggy, older build of the game to a potential publisher or at CES if a more advanced version exists? The lesson of Fireteam Rogue is that focusing on hype and story before the creation of solid level design and gameplay can sink a game. The back-story of Fireteam Rogue rivals most contemporary RPGs, and the initial gameplay ideas could have rivalled Super Metroid. Instead, a development cycle mired by poor management and delays made this just another footnote in the history of the 16-bit era.
        jyanncorp
        70740754-0a26-5a38-9059-043460fe445b

        SFC, USA, Proto 1

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        Prototype
        [Importer]
        file_list
        [{"name": "Fireteam Rogue (USA) (Proto 1).sfc", "sha1": "9a1b37955e5a8b01a40b0dc35454d4fb9f99f34f", "size": 2097152}]
        [Importer]
        languages
        en
        jyanncorp
        parent_uuid
        e3c1fe1b-6580-4888-9d87-ec7dd4113477
        [Importer]
        platform
        snes snes
        [Importer]
        publish
        0 0
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA, Proto 1
        [Importer]
        x_name
        Fireteam Rogue, SFC, USA, Proto 1, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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        913fb815-2a9d-5155-91e2-caa6cc6d8ddc

        SFC, USA, Proto 2, 1995-01-16

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        Prototype
        [Importer]
        file_list
        [{"name": "Fireteam Rogue (USA) (Proto 2) (1995-01-16).sfc", "sha1": "7692442f132a67e44b6842c0c97362a624453bf8", "size": 2097152}]
        [Importer]
        languages
        en
        jyanncorp
        parent_uuid
        e3c1fe1b-6580-4888-9d87-ec7dd4113477
        [Importer]
        platform
        snes snes
        [Importer]
        publish
        0 0
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA, Proto 2, 1995-01-16
        [Importer]
        x_name
        Fireteam Rogue, SFC, USA, Proto 2, 1995-01-16, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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