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developer | Tim Stamper & Chris Stamper |
CPCMaster |
front_sha1 | a529b4d1cbbe7847539a3afb8a3a9cd85368be74 2530x3835 |
CPCMaster |
game_name | Knight Lore |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Ultimate Play The Game |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1984 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | a529b4d1cbbe7847539a3afb8a3a9cd85368be74 2530x3835 |
CPCMaster |
__long_description | ***Knight Lore*** is a computer game developed and released by Ultimate
Play The Game in 1984. The game is the third in the Sabreman series,
following on from his adventures in Sabre Wulf and Underwurlde. Unlike
the earlier games in the series it used Ultimate's filmation engine to
achieve a 3D look using isometric projection. In the game Sabreman
to find the ingredients for a magic potion. The game was written by Tim
and Chris Stamper.
Knight Lore was regarded as a revolutionary title and was among the
first of the "isometric adventure" genre, by displaying a detailed 3D
world using isometric perspective. It was extensively copied by other
publishers, and was described as being the second most cloned piece of
software after WordStar.
***Plot***
A man cursed to be a werewolf (spelt as "werewulf" in the game) travels
to Knight Lore castle in the hope that the dying wizard, Melkhior
can free him. He has only 40 days and nights to find a potion that
will break the curse or he will remain a "werewulf" forever.
Knight Lore received an overwhelmingly positive reception from the
gaming press at the time of its release. Amstrad Action described it
as a "stunningly original concept" and praised its addictive gameplay,
calling it "without doubt one of the best three games available on the
Amstrad". CRASH was equally enthusiastic, calling it "incredible, and
a joy to play ... simply a great game" and describing the animation as
"terrific from the smallest detail right through to Sabreman himself".
Your Sinclair magazine called it "one of the most important (and best)
games ever written for the Speccy".
The game was included on the 1986 compilation They Sold a Million II,
along with Bruce Lee, Match Point, and Match Day.
The game's reputation survives intact to this day and it still
receives acclaim as one of the most important and advanced titles
of its era.[4] GamesTM have hailed it as "seminal" and "revolutionary",
while Gamesmaster magazine's Adam Norton claims that "this slightly
cryptic puzzle/platform adventure defined isometricism in the same
way Super Mario 64 defined 3D". X360 magazine have said Knight Lore
is "one of the most successful and influential games of all time",
while Edge has described it as representing "the greatest single
advance in the history of computer games". The ZX Spectrum version
was voted the 2nd best game of all time in a special issue of Your
Sinclair magazine in 2004.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Knight_Lore) |
CPCMaster |
command | run"knight" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Knight Lore (1984)(Ultimate Play The Game)[t +3].dsk", "sha1": "05ed9ca42b1c713e5b26e9ab4cabdbb6ebd1c76f", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 05ed9ca42b1c713e5b26e9ab4cabdbb6ebd1c76f |
[Importer] |
parent_uuid | e33d4d3a-e002-4f68-9f21-d0b393f111db |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, t +3 |
[Importer] |
x_name | Knight Lore (cpc, TOSEC, DSK, 1984, Ultimate Play The Game, t +3) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-04-15 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
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