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developer | Data West |
thevoice |
front_sha1 | dafde1587c98a4a5b6a80c4fe5ea42a531785542 1406x1407 |
thevoice |
game_name | Rayxanber II |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | tgcd |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Data West |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1991 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__back_sha1 | e9dd6c08d64f096f1a72899c345cd8fafb1a67ca 2948x2283 |
thevoice |
__long_description | Rayxanber II is a sequel to Rayxanber. Like its predecessor, it is a horizontally scrolling shooter that puts the player in the role of a lone fighter pilot who has to protect Earth against the invasion of biomechanical aliens serving the Zoul Empire. As in most games of its kind, the action revolves around shooting waves of continuously attacking enemies, facing bosses to terminate stages.
The player can collect colored power-ups that will modify the ship's weapons, turning them into an explosive gun (red), flame laser (green), and multi-way fire (blue). These power-ups are constantly rotating, and picking them up at specific moments will change the direction they are facing - up, down, left, or right. By holding the attack button the player can charge the ship's power, unleashing explosive attacks. It is also possible to increase the ship's speed for a quick thrust, which makes it easier to evade enemy fire. |
jyanncorp |
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"Rayxanber II (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:74\r\nFILE \"Rayxanber II (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Rayxanber II (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Rayxanber II (Japan) (Track 16).bin\" BINARY\r\nTRACK 16 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:74", "name": "Rayxanber II (Japan).cue"}] |
[Importer] |
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[Importer] |
languages | ja |
thevoice |
parent_uuid | 16980d47-698d-40f5-9d92-b47b455c4190 |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | Rayxanber II, CUE, Japan, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):