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Ghostbusters II Amiga

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        be2c32b2-0712-5e25-b1c6-d99d500fcdf5

        Ghostbusters II

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        developer
        Foursfield / Fours Field
        Retro-Nerd
        front_sha1 TCD
        game_name
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        [Importer]
        hol_url [Importer]
        languages
        en
        TCD
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        longplay_url spinmaster
        mobygames_url Retro-Nerd
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        [Importer]
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        TCD
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        [Janitor]
        publisher
        Activision
        Retro-Nerd
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        screen2_sha1 CrazyOne
        screen3_sha1 CrazyOne
        screen4_sha1 CrazyOne
        screen5_sha1 CrazyOne
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        ghost busters ghostbusters
        FrodeSolheim
        tags thevoice
        title_sha1 CrazyOne
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        __long_description
        >They're Back! Pretty As A Picture, Mean As The Devil. Weird things  >happen... The slime is on the rise. The Titanic has arrived. And after  >300 years. Vigo the Carpathian won't stay dead. Who you gonna call? Get  >your bustin' business back on its feet, Hit the streets in you  >Ectomobile. Go underground to discover a river of slime... and rise  >above it all with the Statue of Liberty. All to turn evil to good and  >defeat Vigo at the Museum of Art. Action, adventure, strategy  >challenges - and great laughs. Ghostbusters II. > -- <cite>Cassette cover</cite> ***Ghostbusters II*** is the title of a video game released for several home  computer and console systems. The game is loosely based on the film of  the same name. All home computer editions were published by Activision. Each home  computer game edition of the game is essentially similar, with changes  in the quality of graphics and sound.  The DOS version is completely different from the other ones, having been  developed by a different company, Dynamix with game design by  Doug Barnett. ***Gameplay*** Most version of the game feature several arcade sequences based on the  film: Van Horne: the player controls Ray Stantz as he is lowered into  an air shaft of the disused Van Horne subway system to collect a  sample of slime. He is armed with his proton pack and other weaponry  with which to defend himself against the myriad of ghosts that attack:  some will collide or grab him and cause damage, while others will  attempt to cut his rope. The player must collect the three segments  of the slime scoop, as well as ammo and health, during the descent.  Journey to the Museum: the Statue of Liberty has been brought to life  by "mood slime" and is marching toward the Metropolitan Museum of Art;  the player controls a floating fireball (generated from the Statue's  torch) which fires horizontal shots and must be used to protect the  Statue from swarms of ghosts. Impacts from ghosts (or regeneration  of the fireball) uses up precious slime, though it can be replenished  from destroyed ghosts.  Showdown in the Museum: the player controls the four Ghostbusters  individually, armed variously with proton packs and slime dispensers,  in an isometric 3D level. The four heroes must rappel into the Museum  and fight Janosz, Vigo the Carpathian, and finally a possessed Ray,  in order to save the world.  Some versions also feature a sequence based on the courtroom fight  against the ghosts of the Scoleri Brothers. Source:[Wikipedia](https://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_II_video_game)
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        [Importer]
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        [Importer]
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        Ghostbusters2NTSC.slave PRELOAD NTSC
        [Importer]
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        [Importer]
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        [Importer]
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        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        banner image
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        screen5 image
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        [Importer]
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        [Importer]
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        [Importer]
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        [Importer]
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        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        screen1 image
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        [Importer]
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        [Importer]
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        [Importer]
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        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
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        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
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        [Importer]
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        [Importer]
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        [Importer]
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        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
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        [Importer]
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        [Importer]
        __source
        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
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        [Importer]
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        [Importer]
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        [Importer]
        variant_name
        ADF, PAL, cr, f NTSC
        [Importer]
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        [Importer]
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        [Janitor]
        __imported
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        [Importer]
        __source
        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
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        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image