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Super Pitfall Nintendo

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        de742cba-3209-4000-a51c-21ecb01c62d1

        Super Pitfall

        description
        An action-adventure platformer for the NES and a very loose remake of Pitfall II: Lost Caverns.
        jyanncorp
        developer
        Micronics
        thevoice
        front_sha1 jyanncorp
        game_name
        Super Pitfall
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Activision
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1987
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Super Pitfall is a loose remake of Pitfall II: Lost Caverns, in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a key must be found – at which point Pitfall Harry finds that Rhonda has been turned to stone; it is here where he must locate a magic potion that will turn her back into a normal girl. The difference in Super Pitfall, however, is that Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike Pitfall II: Lost Caverns, Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns, but he has limited ammunition and must find additional bullets scattered throughout the game. Arguably the most difficult enemies to beat are the three cavemen – which require more than one bullet to eliminate. Gathering gold bars results in extra points and nothing else. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones to progress – the likes of which can only be reached by jumping at secret hidden spots in the game's levels.
        jyanncorp
        3b967f80-36c7-59ec-8461-0dee35c5332b

        NES, Japan

        file_list
        [{"name": "Super Pitfall (Japan).nes", "sha1": "e446b23889e56c2eda2cb3ee4b75ac5c438450c2", "size": 131072}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a080021000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        de742cba-3209-4000-a51c-21ecb01c62d1
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        Super Pitfall, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 thevoice

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        5449c6ba-913c-5eac-a7ef-70c76c6fb704

        NES, USA

        file_list
        [{"name": "Super Pitfall (USA).nes", "sha1": "b29f4bb5b0c30ed133ad82ca5a2134c31c003862", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080021000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        de742cba-3209-4000-a51c-21ecb01c62d1
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Super Pitfall, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image