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Gunship 2000 CD32

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      title image
      screen1 image
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      c9ca06a2-4419-55f0-aa3d-abe70a7513a5
      Developer

      Gunship 2000

      front_sha1 nexusle
      game_name
      Gunship 2000
      [Importer]
      hol_url [Importer]
      languages
      en
      nexusle
      lemon_url lomdav
      mobygames_url nexusle
      platform
      CD32
      [Importer]
      players
      1
      TCD
      publish
      1
      [Janitor]
      publisher
      MicroProse
      lomdav
      screen1_sha1 TCD
      screen2_sha1 TCD
      screen3_sha1 TCD
      screen4_sha1 TCD
      screen5_sha1 TCD
      title_sha1 nexusle
      wikipedia_url nexusle
      year
      1994
      lomdav
      _type
      1
      [Importer]
      __link_name
      gunship-2000
      TCD
      8ad13924-d55d-5e25-9c9e-102b55a17649

      CUE, TOSEC, !

      cue_sheets
      [{"data": "CATALOG 5015352330281\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 1 of 6][!].iso\" BINARY\r\nTRACK 01 MODE1/2048\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 2 of 6][!].wav\" WAVE\r\nTRACK 02 AUDIO\r\nPREGAP 00:02:00\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 3 of 6][!].wav\" WAVE\r\nTRACK 03 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 4 of 6][!].wav\" WAVE\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:00:01\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 5 of 6][!].wav\" WAVE\r\nTRACK 05 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:00:01\r\nFILE \"Gunship 2000 (1994)(MicroProse)[Track 6 of 6][!].wav\" WAVE\r\nTRACK 06 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:00:01", "name": "Gunship 2000 (1994)(MicroProse)[!].cue"}]
      [Importer]
      file_list
      [{"name": "Gunship 2000 (1994)(MicroProse)[Track 1 of 6][!].iso", "sha1": "edcb8d97b6269746db34221e64b136d5575183e5", "size": 165505024}, {"name": "Gunship 2000 (1994)(MicroProse)[Track 2 of 6][!].wav", "sha1": "55132a9340a92a7da322977c46b934cfe2c0d65f", "size": 23012012}, {"name": "Gunship 2000 (1994)(MicroProse)[Track 3 of 6][!].wav", "sha1": "ae9b41258ecb2f0c5de1064fdc8305e4e6a3dfbb", "size": 42578300}, {"name": "Gunship 2000 (1994)(MicroProse)[Track 4 of 6][!].wav", "sha1": "f80013814020a396485f5539c7ac02eb2ea48b66", "size": 42881708}, {"name": "Gunship 2000 (1994)(MicroProse)[Track 5 of 6][!].wav", "sha1": "3149c72f3882a1fbf9c730a01cc18ae482043c21", "size": 41301164}, {"name": "Gunship 2000 (1994)(MicroProse)[Track 6 of 6][!].wav", "sha1": "fd5d239a8513932347d7a508c7f4e96b554907d4", "size": 15186908}]
      [Importer]
      languages
      en en
      thevoice
      parent_uuid
      c9ca06a2-4419-55f0-aa3d-abe70a7513a5
      [Importer]
      platform
      CD32 CD32
      [Importer]
      tag_tosec
      2018-03-24
      [Importer]
      variant_name
      CUE, TOSEC, !
      [Importer]
      x_name
      Gunship 2000 (1994)(MicroProse)[!] CD32, CUE, TOSEC
      [Importer]
      _type
      2
      [Importer]
      __imported
      2017-01-14
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      0683acd9-e478-5b3e-a1ca-8a1b949506eb
      Languages

      CUE, TOSEC

      disable
      Cue sheet in file list
      [Janitor]
      file_list
      [{"name": "Gunship 2000 (1994)(MicroProse)[!].cue", "sha1": "4781701fcd868a6838605734ec5f0623bcd6f2d0", "size": 762}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 1 of 6)[!].iso", "sha1": "edcb8d97b6269746db34221e64b136d5575183e5", "size": 165505024}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 2 of 6)[!].wav", "sha1": "55132a9340a92a7da322977c46b934cfe2c0d65f", "size": 23012012}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 3 of 6)[!].wav", "sha1": "ae9b41258ecb2f0c5de1064fdc8305e4e6a3dfbb", "size": 42578300}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 4 of 6)[!].wav", "sha1": "f80013814020a396485f5539c7ac02eb2ea48b66", "size": 42881708}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 5 of 6)[!].wav", "sha1": "3149c72f3882a1fbf9c730a01cc18ae482043c21", "size": 41301164}, {"name": "Gunship 2000 (1994)(MicroProse)(Track 6 of 6)[!].wav", "sha1": "fd5d239a8513932347d7a508c7f4e96b554907d4", "size": 15186908}]
      [Importer]
      parent_uuid
      c9ca06a2-4419-55f0-aa3d-abe70a7513a5
      [Importer]
      platform
      CD32 CD32
      [Importer]
      variant_name
      CUE, TOSEC
      FrodeSolheim
      x_name
      Gunship 2000 (CD32, TOSEC, 1994, MicroProse, !)
      [Importer]
      _type
      2
      [Janitor]
      __imported
      2013-03-03
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      df5a880b-1e36-5718-b342-25cde14eca16
      Languages

      CCD, Trurip, GB

      cue_sheets
      [Importer]
      disable
      Not a standardized dump
      FrodeSolheim
      file_list
      [{"name": "Gunship 2000 (GB).ccd", "sha1": "24075f3578c87ac762941d664ee0846d211ac590", "size": 1565}, {"name": "Gunship 2000 (GB).img", "sha1": "d50f003f56a883bdbe23495860fb9235c08bf01a", "size": 355384848}, {"name": "Gunship 2000 (GB).sub", "sha1": "732d1639ea7685e11fca82caf750e4ff4115677a", "size": 14505504}]
      [Importer]
      parent_uuid
      c9ca06a2-4419-55f0-aa3d-abe70a7513a5
      [Importer]
      platform
      CD32 CD32
      [Importer]
      tag_trurip
      2015-05-03
      [Importer]
      variant_name
      CCD, Trurip, GB
      [Importer]
      x_name
      Gunship 2000 (GB) CD32, CCD, Trurip
      [Importer]
      _type
      2
      [Importer]
      __imported
      2017-01-14
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      dd300167-fbef-5c97-9c1e-9552540f35ca

      CUE, Europe

      cue_sheets
      [{"data": "CATALOG 0000000000000\r\nFILE \"Gunship 2000 (Europe) (Track 1).bin\" BINARY\r\nTRACK 01 MODE1/2352\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (Europe) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Gunship 2000 (Europe) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (Europe) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (Europe) (Track 5).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Gunship 2000 (Europe) (Track 6).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00", "name": "Gunship 2000 (Europe).cue"}]
      [Importer]
      file_list
      [{"name": "Gunship 2000 (Europe) (Track 1).bin", "sha1": "25eae65c5923f03bce15d7771b99029cc75ad20c", "size": 190072176}, {"name": "Gunship 2000 (Europe) (Track 2).bin", "sha1": "bed6501529984d14a4e1776a20ed2de6e17afe47", "size": 23364768}, {"name": "Gunship 2000 (Europe) (Track 3).bin", "sha1": "129328c08a08d1b975d017a5a05af4b2106a9b43", "size": 42580608}, {"name": "Gunship 2000 (Europe) (Track 4).bin", "sha1": "e6dc6433152a7509ca70f0e4fc1807e7a59a1166", "size": 42881664}, {"name": "Gunship 2000 (Europe) (Track 5).bin", "sha1": "1c15341f8c87d9af86af6e008734dccef9c86bbd", "size": 41301120}, {"name": "Gunship 2000 (Europe) (Track 6).bin", "sha1": "f8a847d3b29b0109a16d71c959f138915f8bbb5e", "size": 15184512}]
      [Importer]
      languages
      en en
      thevoice
      parent_uuid
      c9ca06a2-4419-55f0-aa3d-abe70a7513a5
      [Importer]
      platform
      CD32 CD32
      [Importer]
      tag_redump
      2021-05-04
      [Importer]
      variant_name
      CUE, Europe
      [Importer]
      x_name
      Gunship 2000, CUE, Europe, Redump
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image