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Super Scope 6 Super Nintendo

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      11fe13b5-2827-442e-9a54-cc105955108d

      Super Scope 6

      description
      A light-gun mini-game collection included as the pack-in game for Nintendo's Super Scope peripheral for the Super Nintendo Entertainment System, featuring six games ranging from puzzlers to action shooters.
      jyanncorp
      developer
      Intelligent Systems
      thevoice
      front_sha1 jyanncorp
      game_name
      Super Scope 6
      [Importer]
      game_name_eu
      Nintendo Scope 6
      thevoice
      game_notice
      This game requires an emulated Super Scope
      FrodeSolheim
      longplay_url thevoice
      mobygames_url thevoice
      platform
      snes
      [Importer]
      players
      1 - 2 (2)
      thevoice
      publish
      1
      FrodeSolheim
      publisher
      Nintendo
      thevoice
      screen1_sha1 jyanncorp
      screen2_sha1 jyanncorp
      screen3_sha1 jyanncorp
      screen4_sha1 jyanncorp
      screen5_sha1 jyanncorp
      snes_port_2_type
      superscope
      FrodeSolheim
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1992
      thevoice
      _type
      1
      [Janitor]
      __link_name
      super-scope-6
      FrodeSolheim
      __long_description
      Super Scope 6 is the pack-in game for the Super Scope peripheral, which is required to play this game. The emphasis of Super Scope 6's gameplay is on first person shooting, using the required Super Scope accessory to aim. It features a total of six game modes, categorized as either Blastris or LaserBlazer. Blastris Mode features a variety of unrelated games. Blastris A is a falling block game based on Tetris and plays very similar. Blocks appear on the left side of the screen and move towards the right side of the screen, where they will fit into play. The goal is to have the blocks on any column line up and destroy themselves. Each level requires five of these to happen. Unlike Tetris, the player cannot move or even rotate blocks. Instead each section of the block can be destroyed by shooting it. Higher difficulty levels increase the speed of gameplay Blastris B is a falling block game based on Columns and Puyo Puyo. On each screen are a number of "jelly blocks" which must be destroyed to complete the stage. New blocks appear at the top of the screen and move towards the bottom where they fit into play. Blocks can be destroyed by lining up a row of 4 blocks of the same colour. The player is unable to move the falling blocks but may cycle their colour by shooting at them. Mole Patrol is combination of Whack-a-Mole and a shooting gallery. A number of moles appear on the screen with a flag indicating the amount that need to be destroyed that level, before jumping into a pipe. From there the moles will climb out of any one of 12 holes on the screen and the player must shoot them as fast as possible. Along with regular moles are pink moles that will temporarily speed up gameplay, making shots more difficult. LazerBlazer Mode feature a group of games set in a military atmosphere. Type A: Intercept is a first person shooting game where the player shoots down incoming missiles and airplanes. These missiles/planes appear on the right side of the screen and move towards the left side. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. Type B: Engage is a first person shooting game where the player shoots down incoming missiles and airplanes, which will cautiously open fire on the player. These missiles/planes appear in front of the player, in the distance and move towards the player. The player has limited energy which is decreased when hit by an enemy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. Type C: Confront is a first person shooting game where the player shoots down incoming spacecraft, which will actively open fire on the player. These UFOs can appear anywhere on the screen and the player must shoot them down before they open fire on the player. Each hit by an enemy decreases the player's shield energy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level.
      jyanncorp
      be9007db-9eb0-560b-a779-ca6a1506daee

      SFC, USA

      file_list
      [{"name": "Super Scope 6 (USA).sfc", "sha1": "11ba3ba6f7cbcff6d22d74e4ffa3a0f447bb2e6b", "size": 1048576}]
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      11fe13b5-2827-442e-9a54-cc105955108d
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      variant_name
      SFC, USA
      [Importer]
      x_name
      Super Scope 6, SFC, USA, No-Intro
      [Importer]
      _type
      2
      [Janitor]

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      db65d87d-d0f7-45af-bcff-ecdac51b9de0

      Nintendo Scope 6

      disable
      Merged
      [System]
      game_name
      Nintendo Scope 6 Super Scope 6
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      11fe13b5-2827-442e-9a54-cc105955108d
      thevoice
      platform
      snes snes
      [Importer]
      publish
      0 1
      [Importer]
      _type
      16
      [System]

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      f11de5eb-6cf2-5c0b-ae1a-ea65ca82cd34

      SFC, Europe

      file_list
      [{"name": "Nintendo Scope 6 (Europe).sfc", "sha1": "e5efb589e2dd783ef2d99f01caa866d8a3a04d16", "size": 1048576}]
      [Importer]
      front_sha1 jyanncorp
      languages
      en
      thevoice
      parent_uuid
      11fe13b5-2827-442e-9a54-cc105955108d
      thevoice
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      title_sha1 thevoice
      variant_name
      SFC, Europe
      [Importer]
      x_name
      Nintendo Scope 6, SFC, Europe, No-Intro
      [Importer]
      _type
      2
      [Janitor]
      __back_sha1 jyanncorp

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      32fdf6d9-3683-5652-850d-f03dfbd16e01

      SFC, Japan

      file_list
      [{"name": "Super Scope 6 (Japan).sfc", "sha1": "e8c0be08b9394580fad7efdc8645e7e639089dab", "size": 1048576}]
      [Importer]
      front_sha1 jyanncorp
      languages
      ja
      thevoice
      parent_uuid
      11fe13b5-2827-442e-9a54-cc105955108d
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      title_sha1 thevoice
      variant_name
      SFC, Japan
      [Importer]
      x_name
      Super Scope 6, SFC, Japan, No-Intro
      [Importer]
      _type
      2
      [Janitor]
      __back_sha1 jyanncorp

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