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description | Simon Belmont must rid himself of a horrible curse placed upon him by Dracula in this action-adventure platformer and sequel to the original Castlevania. |
jyanncorp |
developer | Konami |
thevoice |
front_sha1 | ffd8649ef429f8f8486889d07d7826676bec40a5 1530x2100 |
jyanncorp |
game_name | Castlevania II - Simon's Quest |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | nes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Konami |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1988 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | 70df89ecd2ee6ed1aa32c31ed2f6ff213bcae582 1530x2100 |
jyanncorp |
__long_description | Castlevania II: Simon's Quest is the second game in the Castlevania series. After the vampire killer Simon Belmont destroyed Count Dracula in the previous game, an evil curse possessed him. The only way Simon can break the count's curse is to find five of Dracula's body parts (which are mysteriously strewn throughout Transylvania) and burn them.
Gameplay-wise, Simon's Quest is quite different from its predecessor, combining side-scrolling action and platforming with strong role-playing elements. The game does not feature the traditional stages but allows the player to freely roam the land of Transylvania in the style of Nintendo's Metroid. The game world is divided into outdoor areas, dungeon-like mansions containing crucial quest items, and towns, where Simon can talk to non-player characters, rest, and buy items in shops. Some areas can only be accessed by equipping and using specific items that must be bought or found.
The RPG elements are present in character growth, monetary system, and weapon upgrades. Simon's initial whip can be replaced by more powerful variants that can be purchased in various towns. Hearts are used as currency in the game and are obtained from defeated enemies in different quantities. The same hearts also function as experience points: after Simon has accumulated a set amount, he levels up and his attributes are increased.
The game features a day and night cycle that occurs at accelerated pace in real time. At night, enemies inflict more damage, but also drop more hearts upon defeat. Shops are closed during nighttime, and townspeople are replaced by wandering zombies. |
jyanncorp |
file_list | [{"name": "Castlevania II - Simon's Quest (USA).nes", "sha1": "2447d6133573f7ed2cc49dc95b3130427bd4dc35", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081010000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 07fa12bf-b009-43f4-9bf2-9fa23e9d33ef |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, USA |
[Importer] |
x_name | Castlevania II - Simon's Quest, NES, USA, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Castlevania II - Simon's Quest (Europe).nes", "sha1": "d3f455a15a5b21ea663a1e48af352e55818fe89d", "size": 262144}] |
[Importer] |
front_sha1 | d1bd6b65f295d5a0d672495fb94c4b3081d9f909 1530x2100 ffd8649ef429f8f8486889d07d7826676bec40a5 1530x2100 |
jyanncorp |
ines_header | 4e45531a081010000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | pal |
[Importer] |
parent_uuid | 07fa12bf-b009-43f4-9bf2-9fa23e9d33ef |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, Europe |
[Importer] |
x_name | Castlevania II - Simon's Quest, NES, Europe, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | 61d206a4877d8c3416bb95608b8a72166a21a767 1530x2099 |
jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Castlevania II - Simon's Quest (World) (Castlevania Anniversary Collection).nes", "sha1": "feb9cf4973fc1268b078e333589082fd2e36e266", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081012000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 07fa12bf-b009-43f4-9bf2-9fa23e9d33ef |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, World, Castlevania Anniversary Collection |
[Importer] |
x_name | Castlevania II - Simon's Quest, NES, World, Castlevania Anniversary Collection, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Castlevania II - Simon's Quest (World) (Konami Collector's Series) (Unl).nes", "sha1": "4e01e292730c6cf7855f78eb47f9b686646ecca8", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081010080000000000000001 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 07fa12bf-b009-43f4-9bf2-9fa23e9d33ef |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, World, Konami Collector's Series, Unlicensed |
[Importer] |
x_name | Castlevania II - Simon's Quest, NES, World, Konami Collector's Series, Unlicensed, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):