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Danny Sullivan's Indy Heat Nintendo

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        d5b154ed-550a-4949-91b7-70d076151e73

        Danny Sullivan's Indy Heat

        description
        Danny Sullivan's Indy Heat is a 3-player racing game which made its debut on the arcade before its release for the Nintendo Entertainment System in 1992.
        jyanncorp
        developer
        Leland
        thevoice
        front_sha1 jyanncorp
        game_name
        Danny Sullivan's Indy Heat
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 4 (4)
        thevoice
        publish
        1
        thevoice
        publisher
        Tradewest
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags [Janitor]
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1991
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years). The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.
        jyanncorp
        e18005c2-5c43-5817-a304-7d63bd80c545

        NES, USA

        file_list
        [{"name": "Danny Sullivan's Indy Heat (USA).nes", "sha1": "238a5a46db79ac6e5252dc902f5bbda669fa4dd7", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080070000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        d5b154ed-550a-4949-91b7-70d076151e73
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Danny Sullivan's Indy Heat, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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        9ce4fce9-afa9-52cc-be28-253a06e0d418

        NES, Europe

        file_list
        [{"name": "Danny Sullivan's Indy Heat (Europe).nes", "sha1": "cd95f141e0cf702984ed5d76db2a0264947f187c", "size": 131072}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a080071000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        pal
        [Importer]
        parent_uuid
        d5b154ed-550a-4949-91b7-70d076151e73
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Europe
        [Importer]
        x_name
        Danny Sullivan's Indy Heat, NES, Europe, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
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        screen2 image
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