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description | Cock-A-Doodle-Do is about the misadventures of an alcoholic boy named Nicole (unfortunately for him), who recently lost all his fortune, and his last possession, a pet chicken named Pal. Pal fights animal poachers, befriends a cat and a fairy, and perhaps later on in the game does actual JRPG-like heroic deeds. All while Nicole, um, constantly runs to the pub |
jyanncorp |
developer | Super Dante |
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disable | Satellaview |
[System] |
game_name | (BS-X) Cock-A-Doodle-Do |
jyanncorp |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
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publish | 0 |
[Importer] |
publisher | Nintendo |
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screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1996 |
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_type | 1 |
[Janitor] |
__long_description | Originally developed by a 17-year-old Nakanishi Byakuya (中西 白夜) in the retail version of Super Dante, Cock-A-Doodle-Do would go on to be the 10-million-yen winner of the first of the ACON Grand Prix competitions, which rewarded indie game developers. For those wondering how significant ACON is, try asking a fan of the Corpse Party franchise; the original Dante98 version of Corpse Party won 5 million yen in ACON2. Also, if you look at the various ACON entries, you might find some names that match up with entries on the Satellaview undumped list. It appears a good amount of St.GIGA’s broadcasted game content included indie gaming related works. |
jyanncorp |
disable | Outdated Satellaview |
[System] |
file_list | [{"name": "Cock-A-Doodle-Do (Japan) (BS).sfc", "sha1": "1ea437e679549f76a362619657a0875d25d3a4ef", "size": 1048576}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | b3229a9a-9e38-48fc-a2f0-32a3f99a12cc |
[Importer] |
platform | snes snes |
[Importer] |
variant_name | Japan, BS |
[Importer] |
x_name | Cock-A-Doodle-Do (Super Nintendo, No-Intro, Japan, BS) |
[Importer] |
_type | 2 |
[Janitor] |
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