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SOS Super Nintendo

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      aba7c580-0477-4af7-8d4e-31ba428efc34

      SOS

      description
      Escape the Lady Crithania before it fills with water! It is an early survival adventure game, developed by Human Entertainment and released in 1993.
      jyanncorp
      developer
      Human Entertainment
      thevoice
      front_sha1 jyanncorp
      game_name
      SOS
      [Importer]
      game_name_jp
      Septentrion
      thevoice
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      snes
      [Importer]
      players
      1
      thevoice
      publish
      1
      FrodeSolheim
      publisher
      Vic Tokai
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1994
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __link_name
      sos
      FrodeSolheim
      __long_description
      The date is Tuesday, September 13th, 1921. It's a stormy night, and the luxury ocean liner "Lady Crithania" is about to be capsized by an enormous wave. Many of its crew and its 2300 passengers will be killed outright in the initial overturning; in the transfigured catastrophic ship environment, most of the remainder will be unable to locate, reach and secure a safe exit from the sinking ship before it floods entirely. Inspired by Paul Gallico's 1969 novel The Poseidon Adventure, this game puts the player in the shoes of one of four denizens of the fated vessel: Capris Wisher, architect; Redwin Gardener, counselor; Luke Haines, sailor; or Jeffrey Howell, doctor. Each of these gentlemen possess certain exclusive skills and distinct backstories and motivations - a successful strategy toward winning the game will vary greatly depending on which character the player initially selects to control. The goal is not to be on the ship when it goes down for the last time. Accomplishing this demands mastery of a new skill hitherto untapped by its platform-game spiritual predecessors Prince of Persia and Flashback: exploring and navigating the ship in both an upright and an upside-down position, as well as many of the gradiated permutations between - thanks to dizzying Mode 7 abuse, the game environment will tip, tilt and skew at predictable intervals, granting access to some hitherto unreachable areas while denying access to other portions of the ship the player perhaps intended to go back through. A successful evacuation is going to require the assistance of other survivors. Supposing the player can find and reach them, it will still be necessary to safely lead them past obstacles and hazards; as with most NPCs, they're slower and less agile than the protagonist, necessitating plotting out the simplest, safest course possible, given the circumstances. The game's ending is determined by which and how many people the player managed to rescue. The game must be completed within a time limit of one hour. Since injury in this dangerous and unpredictable environment is so frequent and, indeed, inevitable, death has been replaced by a deduction of five minutes from the time remaining; but no matter how safe the protagonist may find himself after one hour of game time, when the countdown reaches zero, it's game over.
      jyanncorp
      c3ea6d40-3e23-5f9b-b3c7-efa426650701

      SFC, USA

      file_list
      [{"name": "SOS (USA).sfc", "sha1": "0b793c19ee452b12d3f4ecb12c1c24f889b68671", "size": 1048576}]
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      aba7c580-0477-4af7-8d4e-31ba428efc34
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      variant_name
      SFC, USA
      [Importer]
      x_name
      SOS, SFC, USA, No-Intro
      [Importer]
      _type
      2
      [Janitor]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      d0f97c85-3cec-4c5c-9dda-9d2690bcd4e5

      Septentrion

      disable
      Merged
      [System]
      game_name
      Septentrion SOS
      [Importer]
      languages
      ja
      thevoice
      parent_uuid
      aba7c580-0477-4af7-8d4e-31ba428efc34
      [System]
      platform
      snes snes
      [Importer]
      publish
      0 1
      [Importer]
      _type
      16
      [System]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      84e0ecc4-7d4a-536d-8d24-5a4002e70e93

      SFC, Japan

      file_list
      [{"name": "Septentrion (Japan).sfc", "sha1": "c44da4f2051a08e735f2265d495afe90e8859348", "size": 1048576}]
      [Importer]
      front_sha1 thevoice
      languages
      ja
      thevoice
      parent_uuid
      aba7c580-0477-4af7-8d4e-31ba428efc34
      thevoice
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      title_sha1 thevoice
      variant_name
      SFC, Japan
      [Importer]
      x_name
      Septentrion, SFC, Japan, No-Intro
      [Importer]
      _type
      2
      [Janitor]
      __back_sha1 thevoice

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
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