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CHIP DSP-1 B Super Nintendo

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Developer:Nintendo
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Tags:bios, chip

The later DSP-1A and DSP-1B serve the same purpose as the DSP-1. The DSP-1A is a die shrink of the DSP-1, and the DSP-1B also corrects several bugs.[9] The DSP-1B introduced a bug in the Pilotwings demo due to the game code not being updated to reflect the timing differences of the chip revisions.

This series of fixed-point digital signal processor chips allowed for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions. Four revisions of the chip exist, each physically identical but with different microcode. The DSP-1 version, including the later 1A die shrink and 1B bug fix revisions, was most often used; the DSP-2, DSP-3, and DSP-4 were used in only one title each. All of them are based on the NEC µPD77C25 CPU and clocked at 8Mhz