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Sonic the Hedgehog 4 Super Nintendo

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        Missing publisher
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        d00b9f7b-0b4c-4ad1-ad21-fdcdfe50d943
        MobyGames URL
        Publisher

        Sonic the Hedgehog 4

        description
        Sonic the Hedgehog 4 is an unlicensed game for the SNES by Peruvian scene organization Twin Eagles Group. In actuality, it is a hack of Speedy Gonzales: Los Gatos Bandidos.
        jyanncorp
        developer
        Twin Eagles Group
        jyanncorp
        disable
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Sonic the Hedgehog 4
        [Importer]
        game_name_alt
        Sonic & Knuckles
        jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        tag_unlicensed
        1
        [System]
        title_sha1 jyanncorp
        year
        1996
        jyanncorp
        _type
        1
        [Janitor]
        __long_description
        The hack itself replaces Speedy Gonzales with Sonic and the imprisoned mice with Mario. There is some voice acting in this hack, recorded by the hackers themselves to replace the voices in the original game, with Mario yelling "Mario!", when he's rescued and Sonic yelling "Sonic, Sonic!" when he picks up speed shoes. Mario works as a checkpoint, just like the mice in the original game. The cheese pieces have been replaced with rings, although Sonic has a health meter as indicated by the hearts at the bottom left of the screen. Sonic's sprites are from Sonic The Hedgehog 2 on the Sega Mega Drive, except for his handling sprites, which are from Sonic The Hedgehog 3. The backgrounds are glitched, being rendered in a red gradient which makes them look disjointed. However, they're normal during boss fights. The level order has been altered too, as the forest (the second stage in the original game) is now the first stage, followed by a castle, and what appears to be a futuristic spaceship. The game can crash on the third level after hitting a switch (a glitch which is also present in the original Speedy Gonzales ROM if played on some emulators) although it can be bypassed. After a level is completed, a running Sonic with a glitchy palette (probably Speedy's) appears on the screen and the score is calculated. Unlike the original game, this screen doesn't show how much cheese (rings) has been collected, how much time was left, or how many mice (Marios) were rescued. Mario checkpoints are very common in the game, which is quite strange. However, the reason for all these oddly placed "checkpoints" is because Speedy Gonzales: Los Gatos Bandidos has a strong emphasis on rescuing trapped mice, more so than actually getting to the end of the screen (so it's more of a collecting game than a standard left-to-right platformer). However, the first level of Sonic The Hedgheog 4 is the "Surely Woods" level in Los Gatos Bandidos, picked presumably because unlike the others, it's a very linear "fast" level and the Marios aren't hidden too well.
        jyanncorp
        c2561ba2-7f42-54b1-add3-6e2280cc9bd7

        SFC, World, Unlicensed, Bad

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        Outdated
        [System]
        file_list
        [{"name": "Sonic the Hedgehog 4 (World) (Unl) [b].sfc", "sha1": "a227f032f138a78e4779a5cc87a37c9068d99019", "size": 1048576}]
        [Importer]
        languages
        en
        jyanncorp
        parent_uuid
        d00b9f7b-0b4c-4ad1-ad21-fdcdfe50d943
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2010-12-31
        [Importer]
        variant_name
        SFC, World, Unlicensed, Bad
        [Importer]
        x_name
        Sonic the Hedgehog 4, SFC, World, Unlicensed, Bad, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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