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Pipe Dream Super Nintendo

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        cd472743-b514-43ed-b717-9738d35f05f5

        Pipe Dream

        description
        Pipe Dream is a puzzle game where players have to connect random pieces of pipe on a 2d grid in a limited time. The game was originally released under the name Pipe Mania on the Amiga.
        jyanncorp
        developer
        Assembly Line
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Pipe Dream
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1 - 2 (2)
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Bullet-Proof Software
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1992
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty. Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
        jyanncorp
        ca6b9cad-c99e-5f51-8345-61eb0f48ee48

        SFC, Japan

        file_list
        [{"name": "Pipe Dream (Japan).sfc", "sha1": "301a80fde22914fdbf6a298f6050968af9fddf1b", "size": 524288}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        cd472743-b514-43ed-b717-9738d35f05f5
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Pipe Dream, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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