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description | CPCMaster | |
developer | Paul Shirley & Phil Churchyard |
CPCMaster |
front_sha1 | 1b089a2742340308bc2f1e9be5134207036ebe6e 2456x3125 |
CPCMaster |
game_name | Spindizzy |
[Importer] |
languages | en |
CPCMaster |
platform | cpc |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Electric Dreams Software |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1986 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | b23d253bcceb7e4c4458d51adeaef24eb128feec 2350x3121 |
CPCMaster |
__long_description | >As we all know, working for the corporation is a hard life and the
>mission you are to be sent on this time is far from the usual run of
>the mill stuff. The back room boys have discovered a new dimension that
>contains a strange artificial world hanging in space. Of course, they
>want it mapped and as a Trainee Assistant Cartographer for Unknown
>Worlds, the job has fallen to you. Because of the Company's far from
>noble motivations (it's all government sponsered work you know),
>is money. The more time you spend out there the more money the
>company can claim.
>The Remote Scout Craft you are given is an old
>fashioned Geographic Environmental Reconnaissance Land-Mapping Device,
>known as GERALD. The craft is expensive to maintain so your time is
>limited. If you do not move fast the mission will be terminated. The
>ships computer holds the initial radar map of the surface and your
>task is to explore each area, collecting energy in the form of jewels,
>for which you will be rewarded with extra time. Since this world is
>hung in the infinity of space, falling off is not a good idea. Should
>you lose or destroy your craft it will be re-created and beamed back to
>the last location visited, but this will cause an enormous power drain
>resulting in loss of valuable time.
>So there you have it - do a good
>job and the rewards will be great, otherwise... well, you don't want
>to be a Trainee Assistant Cartographer all your life - do you?
> -- <cite>Game Inlay</cite>
***Spindizzy*** is an isometric computer game released for several
8-bit home computer formats in 1986 by Electric Dreams Software. It
features action and puzzle game elements. Players must navigate a
series of screens to explore a landscape suspended in a dimensional
space. Development was headed by Paul Shirley, who drew inspiration
from Ultimate Play The Game games that feature an isometric projection.
The game was successful in the United Kingdom and was well received
by the video game press. Reviewers praised its visuals and design,
but criticized its audio. Similarities were drawn to Marble Madness,
which was released in arcades two years earlier. Spindizzy was
followed by a 1990s sequel titled Spindizzy Worlds.
***Gameplay***
Spindizzy is an action and puzzle game played from an isometric perspective. Players can view the playing field from four different angles, and rotate between them. The game takes place in a fictional landscape of interconnected stages suspended in a dimensional space. The player controls a probe called a Gyroscopic Environmental Reconnaissance And Land-Mapping Device (GERALD), via keyboard commands or a joystick. The craft is able to transform—and modify its mobility as a result—between three configurations: a ball, an inverted square pyramid, and a gyroscope. Players navigate the probe through the stages to explore the world within a time limit. The time limit can be extended by collecting power jewels scattered through the world and is decreased by falling off a stage. Stages feature ramps, corridors, and other obstacles that hinder the player from quickly traversing them. The game ends when time expires or the world is completely explored.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Spindizzy_(video_game)) |
CPCMaster |
command | run"disc" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Spindizzy (1986)(Electric Dreams Software).dsk", "sha1": "c8e4b00d05f77b82f61e17c9f6242384f937b64b", "size": 53504}] |
[Importer] |
floppy_list | Disk 1.dsk: c8e4b00d05f77b82f61e17c9f6242384f937b64b |
[Importer] |
parent_uuid | c92f237e-f69a-42be-b2b5-cca85b251052 |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK |
[Importer] |
x_name | Spindizzy (cpc, TOSEC, DSK, 1986, Electric Dreams Software) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-02-10 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Spindizzy (1986)(Electric Dreams Software)[t].dsk", "sha1": "043ab67149e97e618c92b3042dd990afec90c95c", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 043ab67149e97e618c92b3042dd990afec90c95c |
[Importer] |
parent_uuid | c92f237e-f69a-42be-b2b5-cca85b251052 |
[Importer] |
platform | cpc cpc |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, t |
[Importer] |
x_name | Spindizzy (cpc, TOSEC, DSK, 1986, Electric Dreams Software, t) |
[Importer] |
_type | 2 |
[Importer] |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):