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Ruin - Kami no Isan TurboGrafx-CD

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        c8d6e570-cf1d-414b-a9f3-a88af35a33c5

        Ruin - Kami no Isan

        description
        jyanncorp
        developer
        Fill in Café
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Ruin - Kami no Isan
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Victor Entertainment
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1993
        jyanncorp
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        Long time ago, a thriving civilization blessed by the gods was ruined as a result of a perpetual war. Humanity has built a new civilization, which resembles a medieval world. The young swordsman Jan lives In the kingdom of Cordelia. One fine day he and Ortena, the daughter of the High Priest, go on a treasure hunt. When they return, they find the country overrun by monsters; Ortena's father is killed, and the princess of Cordelia has been kidnapped. The two team up with a legendary hero, in order to rescue those who can still be rescued, and fulfill the legacy of the gods... Ruin: Kami no Isan is an action RPG. The player navigates Jan through top-down towns and hostile areas; the "world map" is not free-roaming, allowing only linear advancement from location to location. Hostile areas are populated by enemies who are visibly walking on screen. Unlike most Japanese RPGs, there are no separate "battle screens" in the game; the monsters are fought on the same spot they are encountered on, like in action games. However, unlike most action RPGs, there is a party in Ruin. The player controls only Jan, while the other party members act according to AI routines: attacking, casting offensive and healing spells, etc. The rest of the gameplay is traditional Japanese RPG style: acquiring better weapons and armor, automatic leveling up, linear story development, etc.
        jyanncorp
        091ff70f-f75e-5590-b5e6-fa0a6fcd7026

        CUE, Japan

        cue_sheets
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        [Importer]
        file_list
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        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        c8d6e570-cf1d-414b-a9f3-a88af35a33c5
        [Importer]
        platform
        tgcd tgcd
        [Importer]
        tag_redump
        2021-05-17
        [Importer]
        variant_name
        CUE, Japan
        [Importer]
        x_name
        Ruin - Kami no Isan, CUE, Japan, Redump
        [Importer]
        _type
        2
        [Importer]

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