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game_name | Honkaku Igo |
[Importer] |
platform | psx |
[Importer] |
publish | 0 |
[Importer] |
_type | 1 |
[Importer] |
cue_sheets | [{"data": "FILE \"Honkaku Igo (Japan) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Honkaku Igo (Japan) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Honkaku Igo (Japan) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Honkaku Igo (Japan) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Honkaku Igo (Japan) (Track 5).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Honkaku Igo (Japan) (Track 6).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Honkaku Igo (Japan).cue"}] |
[Importer] |
file_list | [{"name": "Honkaku Igo (Japan) (Track 1).bin", "sha1": "6e795e192dbf9a938c684ecde34c195c3a9fa114", "size": 25902576}, {"name": "Honkaku Igo (Japan) (Track 2).bin", "sha1": "b207999832764dc903a99be3af9a492a974a26a7", "size": 71270304}, {"name": "Honkaku Igo (Japan) (Track 3).bin", "sha1": "79b413eb036ec95fa70e862eabde497d77e7e761", "size": 74556048}, {"name": "Honkaku Igo (Japan) (Track 4).bin", "sha1": "250b71e08c41f48c4d30aa912a8da5cf5fd80c55", "size": 84928368}, {"name": "Honkaku Igo (Japan) (Track 5).bin", "sha1": "c86b1d7c32f2832b8b03316ed69132fd57cbdf15", "size": 68090400}, {"name": "Honkaku Igo (Japan) (Track 6).bin", "sha1": "18dc2aae9be15cd7010e99d19249380a0f47a51f", "size": 68036304}] |
[Importer] |
parent_uuid | 950de55b-6663-45cc-8c73-b8a009c638f8 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc-j |
[Importer] |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | Honkaku Igo, CUE, Japan, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):