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description | CPCMaster | |
developer | Sensible Software - Paul Owens, Mark R. Jones, Peter Clarke & Steven L. Watson |
CPCMaster |
front_sha1 | ad9e538923773ee53dbe0885bc8d5109f2fcab61 2409x3077 |
CPCMaster |
game_name | Wizball |
[Importer] |
languages | en |
CPCMaster |
platform | cpc |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Ocean Software Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1987 |
CPCMaster |
_type | 1 |
[Janitor] |
__long_description | >For many years, Wiz and his fantastic cat lived happily in brightly
>coloured Wizworld. All was not well however as a malevolent force has
>discovered the vista and intended to stamp out brilliance once and for
>all. The evil Zark and his horrible sprites have moved in to eliminate
>the spectrum and render all landscapes drab and grey. So jump in your
>transporter and with the help of your faithful servant Catelite restore
>Wizworld to its former glory. Collect icons for special effects as you
>manoeuvre to shake off the alien forces, Stunning graphics create the
>mood for a thrilling and compulsive game with hordes of hidden features
>and extra controls.
> -- <cite>Cassette Inlay</cite>
***Wizball*** is a computer game written by Jon Hare and Chris Yates
(who together formed the company Sensible Software) and released in 1987
for the Commodore 64, ZX Spectrum and Amstrad CPC. Versions for the
Amiga, Atari ST and PC were also released. The music in the Commodore
64 version was composed by Martin Galway.
Wizball's more comical sequel, Wizkid, was released in 1992 for the
Amiga, Atari ST and IBM PC.
***Gameplay***
Wizball is a scrolling shooter in similar vein to Gradius with an
additional collection dynamic. It is a horizontally scrolling game
taking place over eight levels, which involves navigating around a
landscape and shooting at sprites. However, the aim of the game is
to collect droplets of coloured paint to colour the level. Each level
starts off as monochromatic, drawn in three shades of grey, and needs
three colours (red, blue, and green) to be collected to complete it.
The player, a wizard who has taken the form of a green ball, can
navigate between the levels through portals. At first the wizard only
has access to the first three levels, but completing levels gains
access to further levels. Each level has bouncing spheres of a
different colours, and shooting them releases droplets, which may be
collected. At the same time, each level needs a different colour to be
added, which can be composed by collecting sufficient quantities of
the correct colours. On later levels, the spheres of paint start
shooting bullets, further adding to the challenge.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Wizball) |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Wizball (1987)(Ocean)[cr Aragorn][t Aragorn].dsk", "sha1": "7b99222aa5b11494b7acde6d2468da02bcc1f5d5", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 7b99222aa5b11494b7acde6d2468da02bcc1f5d5 |
[Importer] |
parent_uuid | c39e3065-8c1e-4677-8dd1-97c25b971d8d |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, cr Aragorn, t Aragorn |
[Importer] |
x_name | Wizball (cpc, TOSEC, DSK, 1987, Ocean, cr Aragorn, t Aragorn) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-02-10 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
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