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Vice: Project Doom Nintendo

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Score: N/A
Publisher:American Sammy
Year:1991
Languages:English, Japanese
Developer:Aicom
Players:1

A sci-fi multi-genre action game for the NES, released in Japan as Gun-Dec. The player is a wisecracking detective attempting to uncover an alien conspiracy.

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Quinn Hart and his partner, Detective Reese of the VICE squad both work to stop the trafficking of illegal substances. But something new has appeared on the scene, a neon gel with great addictive properties. During investigations as to the origin of the gel, Reese mysteriously disappears and leaves Hart without a lead. Time passes and Hart becomes romantically involved with his new partner, Christy, as he continues trying to track down the gel. But Hart is about to get a brand new lead...

Vice: Project Doom is a game that features side-scrolling platform sequences, overhead driving modes and rail-shooter stages. In driving stages Hart's vehicle can accelerate or slow down and fire his weapon straight ahead. During side-scrolling sequences, Hart can jump, duck, climb or use his selected weapon. Weapons that can be selected include a Katana sword, a pistol and a grenade-type weapon. These weapons feature limited ammunition with the exception of the katana. Power-ups include ammunition, coins, and health. In rail-shooting stages, similar to Operation Wolf, Hart can shoot enemies with his gun or throw grenades and pick up items by shooting at them.

During these sequences, Hart must fight and maneuver his way past enemy foes to confront a boss. By destroying the boss and completing the level, Hart progresses and learns a bit more about the origins of the neon gel and what Project Doom is all about. Cinematics dialog between the levels tell the tale in a style similar to that of Ninja Gaiden.