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developer | SCE Studio Cambridge |
thevoice |
front_sha1 | thevoice | |
game_name | MediEvil II |
[Importer] |
game_name_eu | MediEvil 2 |
thevoice |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | SCEA |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 2000 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
disable | Merged |
[System] |
game_name | MediEvil 2 MediEvil II |
[Importer] |
languages | en |
thevoice |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
thevoice |
platform | psx psx |
[Importer] |
publish | 0 1 |
[Importer] |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"MediEvil 2 (Europe) (En,Fr,De) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"MediEvil 2 (Europe) (En,Fr,De) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "MediEvil 2 (Europe) (En,Fr,De).cue"}] |
[Importer] |
file_list | [{"name": "MediEvil 2 (Europe) (En,Fr,De) (Track 1).bin", "sha1": "f9379e3b80d4e9c0f7a05e6722f0a93dbf6332d6", "size": 575482656}, {"name": "MediEvil 2 (Europe) (En,Fr,De) (Track 2).bin", "sha1": "14c0c0c0b67e8f839e06aeb51a939daefc03688b", "size": 32989152}] |
[Importer] |
front_sha1 | thevoice | |
languages | en, de, fr |
[Importer] |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
[System] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [{"base64": "U0JJAAMTEAFBAQEDExAAA1MQAxMVAUEBAUMRFQABExUDFCkBQQEBAxIJAAMULQMUNAFBAQEDGjQAAwQ0AxUkAUEBAQMTIAADFQQDFSkBQQEBARMpAEMVKQMgVgFBAQEDGFcAAyDWAyBhAUEBAQM4YQADJGEDKCgBQQEBAwYoAAMsKAMoMwFBAQELJjMAEygzAzNWAUEBARMxVgALM1YDM2EBQQEBAzFlAAMzQQM0UQFBAQEBMlEAQzRRAzRWAUEBAQMzVgADtFYDNUIBQQEBAzJCAAO1QgM1RwFBAQEDMwcAAzVFCSVXAUEBAQkjUwAJJXcJJWIBQQEBCyNiAEklYgknVQFBAQENJVUAKSdVCSdgAUEBAQklYQAJJ+AJKHEBQQEBCCZxAIkocQkpAQFBAQEJJyEACSkFCTM3AUEBASkxNwANMzcJM0IBQQEBCTFKAAkzUglBWQFBAQELOVkASUFZCUFkAUEBAQk5JAAJQWYJRykBQQEBCUUrAAlHaQlHNAFBAQEJBTQACUU0CUhZAUEBAQlEWQAJCFkJSGQBQQEBSUZkAAtIZAlQYgFBAQEJCGIACVJiCVBnAUEBARlIZwABUGc=", "name": "MediEvil 2 (Europe) (En,Fr,De).sbi"}] |
[Importer] |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Europe |
[Importer] |
x_name | MediEvil 2, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | faa8e534-360f-54a0-a064-4b14ea602c3f |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"MediEvil 2 (Europe) (Es,It,Pt) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"MediEvil 2 (Europe) (Es,It,Pt) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "MediEvil 2 (Europe) (Es,It,Pt).cue"}] |
[Importer] |
file_list | [{"name": "MediEvil 2 (Europe) (Es,It,Pt) (Track 1).bin", "sha1": "de0c43d44a07efd3e5e4ca4395b17346fedfdf83", "size": 576385824}, {"name": "MediEvil 2 (Europe) (Es,It,Pt) (Track 2).bin", "sha1": "14c0c0c0b67e8f839e06aeb51a939daefc03688b", "size": 32989152}] |
[Importer] |
front_sha1 | thevoice | |
languages | es, it, pt |
[Importer] |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
[System] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [{"base64": "U0JJAAMIBQFBAQEHBgUAIwgFAwgQAUEBAQMGEQADCJADExABQQEBAxMQAANTEAMTFQFBAQFDERUAARMVAxUkAUEBAQMTIAADFQQDFSkBQQEBARMpAEMVKQMhVQFBAQELGVUAEyFVAyFgAUEBAQMZYgADISADJBIBQQEBAwISAAMgEgMkFwFBAQEDIgcAAyQfAyUDAUEBAQMjEwADJQsDJQgBQQEBCyMIABMlCAMyGQFBAQEDMFkAAzIbAzIkAUEBAQMgJAADOiQDM1YBQQEBEzFWAAszVgMzYQFBAQEDMWUAAzNBCSBFAUEBAQkYZQAJIEEJIFABQQEBGRhQAAEgUAklVwFBAQEJI1MACSV3CSViAUEBAQsjYgBJJWIJKHEBQQEBCCZxAIkocQkpAQFBAQEJJyEACSkFCTVSAUEBAQlzUgAJN1IJNVcBQQEBGTNXAAE1Vwk4BAFBAQEBNgQAGTgECTgJAUEBAQk2CwAJOEkJOFgBQQEBSTZYAAs4WAk4YwFBAQEJNnMACThrCUYTAUEBAQlEGwAJRgMJRhgBQQEBCUYYAAkGGAlHKQFBAQEJRSsACUdpCUc0AUEBAQkFNAAJRTQ=", "name": "MediEvil 2 (Europe) (Es,It,Pt).sbi"}] |
[Importer] |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Europe |
[Importer] |
x_name | MediEvil 2, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | 6eb19f0f-ad0f-5235-95c9-6f2200b49aa4 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"MediEvil 2 (Europe) (Es,It,Pt) (Demo) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"MediEvil 2 (Europe) (Es,It,Pt) (Demo) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "MediEvil 2 (Europe) (Es,It,Pt) (Demo).cue"}] |
[Importer] |
disable | [Importer] | |
file_list | [{"name": "MediEvil 2 (Europe) (Es,It,Pt) (Demo) (Track 1).bin", "sha1": "21637fbb1c5228c5f1bee2b83a3f1e0ec4e84d1e", "size": 435430464}, {"name": "MediEvil 2 (Europe) (Es,It,Pt) (Demo) (Track 2).bin", "sha1": "14c0c0c0b67e8f839e06aeb51a939daefc03688b", "size": 32989152}] |
[Importer] |
languages | es, it, pt |
[Importer] |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
[System] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, Europe, Demo |
[Importer] |
x_name | MediEvil 2, CUE, Europe, Demo, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | bbdcbd7e-9021-51a3-9d60-252194dca200 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"MediEvil 2 (Russia) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"MediEvil 2 (Russia) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "MediEvil 2 (Russia).cue"}] |
[Importer] |
file_list | [{"name": "MediEvil 2 (Russia) (Track 1).bin", "sha1": "2ddf09c2d09529c191629c652ea512373d809b64", "size": 454088880}, {"name": "MediEvil 2 (Russia) (Track 2).bin", "sha1": "14c0c0c0b67e8f839e06aeb51a939daefc03688b", "size": 32989152}] |
[Importer] |
front_sha1 | thevoice | |
languages | [Importer] | |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
[System] |
platform | psx psx |
[Importer] |
psx_model | [Importer] | |
sbi_data | [{"base64": "U0JJAAMTEAFBAQEDExAAA1MQAxMVAUEBAUMRFQABExUDFCkBQQEBAxIJAAMULQMUNAFBAQEDGjQAAwQ0AxhJAUEBAQMeSQADCEkDGFQBQQEBARZUAEMYVAMgVgFBAQEDGFcAAyDWAyBhAUEBAQM4YQADJGEDIVUBQQEBCxlVABMhVQMhYAFBAQEDGWIAAyEgAyMXAUEBAQMjFwADYxcDIyIBQQEBQyEiAAEjIgMyGQFBAQEDMFkAAzIbAzIkAUEBAQMgJAADOiQDNFEBQQEBATJRAEM0UQM0VgFBAQEDM1YAA7RWCSVXAUEBAQkjUwAJJXcJJWIBQQEBCyNiAEklYgknVQFBAQENJVUAKSdVCSdgAUEBAQklYQAJJ+AJMGMBQQEBCyhjAEkwYwkwaAFBAQEJKWgACbBoCTM3AUEBASkxNwANMzcJM0IBQQEBCTFKAAkzUgk1UgFBAQEJc1IACTdSCTVXAUEBARkzVwABNVcJNxQBQQEBCTUEAAk3HAk3GQFBAQEJMRkACRcZCUYTAUEBAQlEGwAJRgMJRhgBQQEBCUYYAAkGGAlIWQFBAQEJRFkACQhZCUhkAUEBAUlGZAALSGQ=", "name": "MediEvil 2 (Russia).sbi"}] |
[Importer] |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Russia |
[Importer] |
x_name | MediEvil 2, CUE, Russia, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | ac3f2719a27cbe425fc48c17769aadc99400c2cd 1940x1444 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | 86d2b62f-e7c1-5529-b604-ab386ebe93be |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"MediEvil II (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"MediEvil II (USA) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "MediEvil II (USA).cue"}] |
[Importer] |
file_list | [{"name": "MediEvil II (USA) (Track 1).bin", "sha1": "017b855353abd86c22aa516690e852b641e4fa71", "size": 450885456}, {"name": "MediEvil II (USA) (Track 2).bin", "sha1": "14c0c0c0b67e8f839e06aeb51a939daefc03688b", "size": 32989152}] |
[Importer] |
languages | [Importer] | |
parent_uuid | e205ac64-81fd-42df-bc0a-0fc5d7d5006c |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | MediEvil II, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):