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description | Rayman was released on a lot of platforms in the mid-90s, but was originally evisioned as a SNES game. A very early demo was released in 2017 |
jyanncorp |
developer | Ubi Soft |
jyanncorp |
disable | jyanncorp | |
front_sha1 | 492ae95d90690e23c9f715a0ef2115afa161c5e7 2100x1533 |
jyanncorp |
game_name | Rayman |
[Importer] |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
jyanncorp |
publish | 0 |
[Importer] |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
_type | 1 |
[Importer] |
__info | This game was never officially released for the SNES |
jyanncorp |
__long_description | Rayman is an interesting case of a game shifting platforms to meet the ambitions of the developers. According to Video Games You Will Never Play, Rayman's development began on the Atari ST, shifted to the SNES, then the SNES CD, and finally the Jaguar (later ported to other systems). The game was primarily conceived by Michel Ancel and Frédéric Houde, and intended to put a lot of work into the animation of the sprites. Screenshots from the French magazine, Pix'N'Love shows that the game was in a fairly complete state, and is graphically distinct from the Jaguar version. |
jyanncorp |
disable | Prototype |
[Importer] |
file_list | [{"name": "Rayman (USA) (Proto).sfc", "sha1": "cc97835e5789e6b708cadf6d7213ac0bae5716e9", "size": 1048576}] |
[Importer] |
languages | en |
jyanncorp |
parent_uuid | bb14d8ad-d3a6-42c2-be77-40b94149547a |
[Importer] |
platform | snes snes |
[Importer] |
publish | 0 0 |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA, Prototype |
[Importer] |
x_name | Rayman, SFC, USA, Prototype, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
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