Navigation:

Esper Dream 2 - Aratanaru Tatakai Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        baf7a4ad-f3d4-49d1-b043-706c071a6af9

        Esper Dream 2 - Aratanaru Tatakai

        description
        The second installment in the short lived Esper Dream action RPG series on the Famicom.
        jyanncorp
        developer
        Konami
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Esper Dream 2 - Aratanaru Tatakai
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Konami
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1992
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Far beyond our world, there's a world that resides in the books you read. But the five areas of the Book Worlds are in deep trouble! As Mamoru, a bookworm with ESP, you must go forth (with the help of a magical fairy and several other allies) to grab five special rings and save the Book Worlds from many perils. This sequel to Esper Dream takes you as Mamoru on a mystical journey through 4 areas (one of them, the world of the original "Esper Dream", has already been done for you), each with their own problems that you need to fix. Like its predecessor, you begin battles (which now take place in different battlefields) by running into pairs of moving footprints - however this time Mamoru can simply run away from battles that are too much for him, or use a Teleport spell in enclosed fields. (Using this spell outside of battle will return you to the base town for that world.) In addition, Mamoru can bring along a friend (one per world and controlled by the CPU) who can assist him while battling and give him clues about where to go next. Mamoru can also carry healing items with him, for a quick boost of energy when he's running low. The game ends when Mamoru's HP reaches 0 - or when you have saved the Book Worlds.
        jyanncorp
        d2c037d5-4867-5c61-bc87-6963a8ebc24a

        NES, Japan

        file_list
        [{"name": "Esper Dream 2 - Aratanaru Tatakai (Japan).nes", "sha1": "84ccb974196fa5d9ab4a15111488c9c639ccb2ea", "size": 393216}]
        [Importer]
        ines_header
        4e45531a1010a2100000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        baf7a4ad-f3d4-49d1-b043-706c071a6af9
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Esper Dream 2 - Aratanaru Tatakai, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image